@sanity/code-input
v6.0.3
Published
Sanity input component for code, powered by CodeMirror
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@sanity/code-input
What is it?
Code input for Sanity.
A subset of languages and features are exposed by default. More can be added via the plugin options.

Click the line numbers to toggle line highlighting.
Installation
npm install @sanity/code-inputUsage
Add it as a plugin in sanity.config.ts (or .js):
import {defineConfig} from 'sanity'
import {codeInput} from '@sanity/code-input'
export default defineConfig({
// ...
plugins: [codeInput()],
})Now you can use the code type in your schema types:
import {defineType, defineField} from 'sanity'
defineType({
// [...]
fields: [
defineField({
type: 'code',
name: 'myCodeField',
title: 'My code field',
}),
],
})Options
language- Default language for this code field.languageAlternatives- Array of languages that should be available (se its format in the example below)withFilename- Boolean option to display input field for filename
//...fields,
defineField({
type: 'code',
name: 'myCodeField',
title: 'Code with all options',
options: {
language: 'javascript',
languageAlternatives: [
{title: 'Javascript', value: 'javascript'},
{title: 'HTML', value: 'html'},
{title: 'CSS', value: 'css'},
],
withFilename: true,
},
})
Add support for more languages
Only a subset of languages are have syntax highlighting support by default (see full list here).
Mode: Reuse an existing language
Some languages are similar enough, that reusing one of the default highlighters will be "good enough".
To reuse an existing language, specify mode for a value in languageAlternatives:
//...fields,
defineField({
name: 'zhOnly',
type: 'code',
options: {
language: 'zh',
languageAlternatives: [
//Adds support for zh language, using sh syntax highlighting
{title: 'ZH', value: 'zh', mode: 'sh'},
],
},
})Add more languages
You can add support for additional languages, or override existing ones, by providing a codeModes array to the plugin.
codeModes should be an array where each value is an object with a name and a loader function.
The loader function should return a codemirror Extension or a Promise that resolves to Extension.
The loader function will be invoked when the language is selected.
For a full list of officialy code-mirror languages, see:
Example: Add support for CodeMirror 6 language (Angular)
We can add support for a CodeMirror 6 lang package:
// sanity.config.js
// ... in the plugins array of defineConfig, where we add the codeInput plugin
codeInput({
codeModes: [
{
name: 'angular',
// dynamic import the angular package, and initialize the plugin after it is loaded
// This way, the language is only when it is selected
loader: () => import('@codemirror/lang-angular').then(({angular}) => angular()),
},
],
})// in a code field, you can now use rust as a language as a value, or mode
defineField({
name: 'exampleRust',
title: 'Example usage',
type: 'code',
options: {
languageAlternatives: [
{title: 'Javascript', value: 'javascript'},
{title: 'Angular', value: 'angular'},
{title: 'Angular-like', value: 'angular-like', mode: 'angular'}, // uses angular highlighter
],
},
})For this to work, you will have to run npm i @codemirror/lang-angular as this package is not included by @sanity/code-input.
Example: Add support for CodeMirror 5 legacy language (Rust)
We can add support for any CodeMirror 5 legacy language using CodeMirror 6 StreamLanguage.
// sanity.config.js
import {StreamLanguage} from '@codemirror/language'
// ... in the plugins array of defineConfig, where we add the codeInput plugin
codeInput({
codeModes: [
{
name: 'rust',
// dynamic import so the language is only be loaded on demand
loader: () =>
import('@codemirror/legacy-modes/mode/rust').then(({rust}) => StreamLanguage.define(rust)),
},
],
})// in a code field, you can now use rust as a language as a value, or mode
defineField({
name: 'exampleRust',
title: 'Example usage',
type: 'code',
options: {
languageAlternatives: [
{title: 'Javascript', value: 'javascript'},
{title: 'Rust', value: 'rust'},
{title: 'Rust-like', value: 'rust-like', mode: 'rust'}, // uses rust highlighter
],
},
})Note: @sanity/code-input already includes the @codemirror/legacy-modes and @codemirror/language dependencies,
so no need to install them explicitly.
Data model
{
_type: 'code',
language: 'js',
highlightedLines: [1, 2],
code: 'const foo = "bar"\nconsole.log(foo.toUpperCase())\n// BAR',
filename: 'available when enabled'
}Example usage in frontend (React)
You can use any syntax highlighter you want - but not all of them might support highlighted lines or the syntax you've defined.
As outlined above, the actual code is stored in a code property, so if your schema has a field called codeExample of type code, the property you'd want to pass to the highlighter would be codeExample.code.
Here's an example using react-refractor:
import React from 'react'
import Refractor from 'react-refractor'
import js from 'refractor/lang/javascript'
Refractor.registerLanguage(js)
export function Code(props) {
return (
<Refractor
// In this example, `props` is the value of a `code` field
language={props.language}
value={props.code}
markers={props.highlightedLines}
/>
)
}Other syntax highlighters include:
License
MIT-licensed. See LICENSE.
Develop & test
This plugin uses @sanity/plugin-kit with default configuration for build & watch scripts.
See Testing a plugin in Sanity Studio on how to run this plugin with hotreload in the studio.
UI Workshop
Run
workshop dev
To test the CodeMirror lazy component.
