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@sayduck/gltf-pipeline

v3.4.2-pre-1

Published

Node package holding all of Sayduck's scripts to convert assets and products to glTF 2.0

Downloads

620

Readme

sayduck-gltf-pipeline

Node package holding all of Sayduck's scripts to convert assets and products to glTF 2.0

Pipeline help

$ sayduck-gltf-pipeline -h

  Usage: sayduck-gltf-pipeline [options] [command]

  Options:

    -v, --version                           output the version number
    -h, --help                              output usage information

  Commands:

    obj-utility [options]
    gltf-utility [options] <gltf-files...>
    create-gltf [options]

obj-utility

help

$ sayduck-gltf-pipeline obj-utility -h

  Usage: obj-utility [options]

  Options:

    -i, --input-file <input-file>        [required] path to .obj file to process
    -o, --output-folder <output-folder>  [required] output folder for generated file(s)
    --obj-split                          outputs one .obj per group present in .obj to process
    --obj-fix                            generates normals and UVs for the input .obj (or the resulting split .objs) if missing
    --gltf-convert                       convert the input .obj (or the resulting split .objs) to .gltf + .bin
    -h, --help                           output usage information

Example

$ sayduck-gltf-pipeline obj-utility -i path/to/source.obj -o path/to/output/folder/ --obj-split --gltf-convert
    {
      "status": "success",
      "meshes": [
        {
          "reference": "source_obj_group_1_name",
          "assets":  [
            {
              "type": "obj",
              "uri": "path/to/output/folder/source_obj_group_1_name.obj",
              "content_type": "text/plain"
            },
            {
              "type": "gltf",
              "uri": "path/to/output/folder/source_obj_group_1_name.gltf",
              "content_type": "model/gltf+json"
            },
            {
              "type": "bin",
              "uri": "path/to/output/folder/source_obj_group_1_name.bin",
              "content_type": "application/octet-stream"
            },
          ]
        },
        ...
      ]
    }

gltf-utility

help

$ sayduck-gltf-pipeline gltf-utility -h

  Usage: gltf-utility [options] <gltf-files...>

  Options:

    -o, --output-folder <output-folder>  [required] output folder for generated file(s)
    --gltf-optimize                      optimize the passed-in .gltf files
    --gltf-binary                        create .glb file(s) instead of .gltf
    --gltf-embed-assets                  embed assets in .gltf files (meshes are always embedded with --gltf-binary)
    --gltf-draco-compression             enable draco compression for meshes
    -h, --help                           output usage information

Example: gltf-optimize

$ sayduck-gltf-pipeline gltf-utility --gltf-optimize -o path/to/output/folder/ path/to/first.gltf path/to/second.gltf
    {
      "status": "success",
      "meshes": [
        {
          "reference": "first",
          "assets": [
            {
              "type": "gltf",
              "uri": "path/to/output/folder/first.gltf",
              "content_type": "model/gltf+json"
            },
            {
              "type": "png",
              "uri": "path/to/output/folder/texture.png",
              "content_type": "image/png"
            },
            {
              "type": "bin",
              "uri": "path/to/output/folder/mesh.bin",
              "content_type": "application/octet-stream"
            },
            ...
          ]
        },
        ...
      ]
    }

Example: create glb

$ sayduck-gltf-pipeline gltf-utility --gltf-optimize --gltf-binary --gltf-embed-assets -o path/to/output/folder/ path/to/input.gltf
  {
      "status": "success",
      "meshes": [
        {
          "reference": "input",
          "assets": [
            {
              "type": "glb",
              "uri": "path/to/output/folder/input.glb",
              "content_type": "model/gltf-binary"
            }
          ]
        }
      ]
    }

create-gltf

help


  Usage: create-gltf [options]

  Options:

    -i, --input-file <input-file>   [required] path to the JSON file to process
    -o --output-file <output-file>  [required] processed glTF file
    --meshes-key                    specifify a JSON key to read glTF meshes from (defaults to `meshes`)
    --materials-key                 specifify a JSON key to read glTF materials from (defaults to `materials`)
    --mesh-assignments-key          specifify a JSON key to read mesh-material assignments from (defaults to `mesh_assignments`)
    -h, --help                      output usage information

Example

$ sayduck-gltf-pipeline create-gltf -i path/to/input/file.json -o path/to/output/file.gltf
    {
      "status": "success",
      "gltfPath": "path/to/output/file.gltf"
    }

Example input-file.json

{
  "meshes": {
    [meshUuid]: { meshGltf },
    ...
  },
  "materials": {
    [materialUuid]: {
      name,
      extras,
      alpha_mode,
      is_double_sided,
      albedo_colour, // { red, green, blue, alpha }
      emissive_colour, // { red, green, blue }
      albedo_transparency,
      roughness, // 0.0 - 1.0
      metallicness, // 0.0 - 1.0
      occlusion_map_intensity, // 0.0 - 1.0
      maps,
      // [
      //   {
      //     kind, // 'albedo' / 'occlusion_roughness_metallic' / 'normal' / 'emissive'
      //     urls: { jpg, png },
      //   },
      //   ...
      // ]
      map_tiling, // { x, y }
      map_tiling_offset, // { x, y }
      map_tiling_rotation, // 0 - 360
    },
    ...
  },
  "mesh_assignments": {
    [meshAssignmentUuid]: {
      "mesh": [meshUuid],
      "material": [materialUuid]
    },
    ...
  }
}

create-glb

help


  Usage: create-glb [options]

  Options:

    -i, --input-file <input-file>   [required] path to the .gltf file to process
    -o --output-file <output-file>  [required] processed .glb file
    -h, --help                      output usage information

Example

$ sayduck-gltf-pipeline create-glb -i path/to/input/file.gltf -o path/to/output/file.glb
    {
      "status": "success",
      "gltfPath": "path/to/output/file.glb"
    }