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@scapes-studio/scape-renderer

v1.1.0

Published

A simple script to render Scapes based on [Scape Element](https://opensea.io/collection/scape-elements) and [Scape Archive](https://medium.com/scapes-eth/welcome-to-the-scapes-archive-8d41b9237359) assets.

Readme

Scape Renderer

A simple script to render Scapes based on Scape Element and Scape Archive assets.

Setup

  1. Clone this repo
  2. Make sure you have node and pnpm installed
  3. Run pnpm install to install libraries

Rendering images

  • pnpm run generate --id=123 "Render Scape #123 at its default dimensions"
  • pnpm run generate --id=123 --height=32 "Render Scape #123 at 32px height"
  • pnpm run generate "Render all Scapes at their default dimensions"
  • pnpm run generate --height=32 "Render all Scapes with a height of 32px"

Merging Scapes

  • pnpm run generate --merge=123+456 "Merge Scapes #123 and #456"
  • pnpm run generate --merge-id=abc123 "Render a merge by its ID"

Converting to hex

  • pnpm run png-to-hex "Convert rendered PNGs to hex format"

Options

  • --id={123}: Render a specific Scape by ID
  • --height={123}: Set a custom height for the render (default: 24)
  • --width={123}: Crop the output to a specific width
  • --offset={123}: Set the horizontal offset when cropping
  • --skip-landmarks: Don't render things like Buildings, Cars, etc.
  • --sun-offset={123}: Adjust the sun position offset
  • --upscale: Upscale the output to 1440px width
  • --upscale={123}: Upscale the output to {123}px width
  • --merge={id1+id2}: Merge multiple Scapes together
  • --merge-id={id}: Render a pre-defined merge by its ID

Send/Receive by Snowfro

To generate a valid output for Send/Receive by Snowfro:

  1. Generate a 32x32 or 64x64 Scape PNG
  2. Convert it to a hex string via the png-to-hex command
pnpm exec ts-node src/index.ts --id=9 --height=64 --width=64 --sun-offset=5
pnpm exec ts-node src/png-to-hex.ts --input dist/9.png