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@scenicai/sdk

v1.3.0

Published

Scenic is a TypeScript SDK for interacting with the Unity Editor.

Readme

@scenicai/sdk

Scenic is a TypeScript SDK for interacting with Unity Editor.

Install

npm install @scenicai/sdk

Requirements

  • Node.js >=22.18.0
  • A Unity project
  • Scenic Unity plugin installed in that project

You can install the plugin with the CLI, or by adding this to your Unity Packages/manifest.json:

{
  "dependencies": {
    "com.msanatan.scenic": "https://github.com/msanatan/scenic.git?path=unity"
  }
}

Quick Start

import { createClient } from '@scenicai/sdk'

const client = createClient({ projectPath: '/path/to/UnityProject' })

try {
  const status = await client.status()
  console.log('Unity status:', status)

  // Ensure Player tag exists, then create a simple tagged player body.
  await client.tagsAdd({ name: 'Player' })
  const player = await client.gameObjectCreate({
    name: 'Player',
    dimension: '3d',
    primitive: 'cylinder',
    transform: { space: 'world', position: { x: 0, y: 1, z: 0 } },
  })
  await client.gameObjectUpdate({ instanceId: player.instanceId, tag: 'Player' })

  await client.componentsAdd({
    instanceId: player.instanceId,
    type: 'UnityEngine.Rigidbody',
    initialValues: { mass: 70, useGravity: true },
  })

  // Add a floor and two enemies for a tiny 3D gameplay slice.
  await client.gameObjectCreate({
    name: 'ArenaFloor',
    dimension: '3d',
    primitive: 'plane',
    transform: { space: 'world', position: { x: 0, y: 0, z: 0 }, scale: { x: 3, y: 1, z: 3 } },
  })

  await client.gameObjectCreate({
    name: 'Enemy_A',
    dimension: '3d',
    primitive: 'cube',
    transform: { space: 'world', position: { x: 3, y: 0.5, z: 2 } },
  })
  await client.gameObjectCreate({
    name: 'Enemy_B',
    dimension: '3d',
    primitive: 'cube',
    transform: { space: 'world', position: { x: -3, y: 0.5, z: 2 } },
  })

  const hierarchy = await client.sceneHierarchy({ limit: 200, offset: 0 })
  console.log('Scene objects:', hierarchy.total)

  await client.editorPlay()
  console.log('Entered Play Mode')
} finally {
  client.close()
}

Install Plugin Programmatically

import { init } from '@scenicai/sdk'

await init({
  projectPath: '/path/to/UnityProject',
})

init() installs/updates the Unity package and returns current persisted settings. To change runtime settings deterministically while Unity is running, use settings commands:

const client = createClient({ projectPath: '/path/to/UnityProject', enableExecute: true })
await client.settingsUpdate({ executeEnabled: true })
const settings = await client.settingsGet()
console.log(settings.executeEnabled)
client.close()

Learn more about Scenic here.