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@scenoco-three/box2d

v0.1.0

Published

Box2D (planck) 2D physics for SceNoCo: <Physics2D> setting + RigidBody2D/Collider2D components on the System seam

Readme

@scenoco-three/box2d

2D physics for SceNoCo on planck (a pure-JS Box2D port): a <Physics2D> scene setting plus <RigidBody2D> / <Collider2D> components, built entirely on the public System seam in @scenoco-three/core. Import it for 2D physics; don't, and none ships. The 3D counterpart is @scenoco-three/rapier.

Unlike the Rapier add-on, no async init — planck is pure JS, so import and load directly.

import '@scenoco-three/box2d'; // registers the tags (side effect)
engine.loadScene(bundle);       // a scene with <Physics2D>/<RigidBody2D>/<Collider2D>
<Scene>
  <Physics2D gravity="0 -9.81" />
  <Mesh id="ball" position="0 6 0">
    <SphereGeometry radius="0.3" />
    <Components>
      <RigidBody2D bullet="true" />          <!-- continuous collision for a fast ball -->
      <Collider2D restitution="0.9" />        <!-- bouncy circle, auto-sized from the geometry -->
    </Components>
  </Mesh>
  <Mesh id="paddle" position="0 0.5 0">
    <BoxGeometry width="3" height="0.4" depth="0.5" />
    <Components>
      <RigidBody2D kind="kinematic" />        <!-- you move the node; the body follows -->
      <Collider2D shape="box" halfExtents="1.5 0.2" />
    </Components>
  </Mesh>
</Scene>

The simulation runs in the XY plane: a body's position drives the node's x/y, its angle drives rotation.z. Contacts are delivered to components via duck-typed, Unity-style hooks — implement any of:

onCollisionEnter2D(other: Object3D): void   // solid touch began
onCollisionExit2D(other: Object3D): void
onTriggerEnter2D(other: Object3D): void     // sensor (isSensor) overlap began
onTriggerExit2D(other: Object3D): void

Contacts are queued during the step and dispatched after it, so a hook may safely destroy a brick (or any scene object) without corrupting the in-progress simulation.

three is a peer dependency. See the repository and ARCHITECTURE.md (System seam).

License

MIT