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@schlopai/chuggie

v0.3.3

Published

Game engine packages for writing Game Boy Advance games in tish — scenes, isoboard, platformer, top-down, shmup, versus fighting, brawler, grids, dialog, menus, save and link.

Readme

chuggie

Game engine packages for writing Game Boy Advance games in tish, on agb.

npm install @schlopai/chuggie
import { mount, spawn, set_transform } from '@schlopai/chuggie'
import { sceneGoto, sceneRegister } from '@schlopai/chuggie/scene'
import { menuOpen } from '@schlopai/chuggie/menu'

Every module is tish source, compiled into your ROM by tish build --target gba. Nothing here is pre-compiled — a GBA build has no dynamic linking, so the authoring layer ships as source and the compiler inlines what you actually import.

User-facing documentation: chuggie.dev/docs

What's here

| Area | Modules | |------|---------| | Core | engine · scene · scene_hooks · prefs · save · pool · rng · buildid · memdebug | | Genres | platformer · topdown · shmup · beatemup · iso · iso_actors · isodemo · fighter · boxing · kart · rts · rhythm · dungeon · fpview · microgame | | Presentation | ui · menu · dialog · cutscene · cutscene-core · title · parallax · shop · feel · fx · transition · grid | | Audio | chipsfx · deck · music · sfx | | Game data | flags · keylock · replay · party · cards · search | | Multiplayer | link | | World / color | chroma · chroma-world · mode7 · motion |

import { … } from '@schlopai/chuggie' is the engine entry (engine.tish); everything else is a subpath (@schlopai/chuggie/shmup, etc.).

The Rust half

These modules call into native crates over tish's cargo: import form — tish_agb (agb bindings), tish_gba_game_engine (the SoA entity store and frame pipeline), tish_gba_scenepack (the compile-time scene/.deck baker), and tish_agb_sio (link cable). Declare them in your game's package.json:

{
  "tish": {
    "rustDependencies": {
      "tish_agb": { "version": "0.1" },
      "tish_gba_game_engine": { "version": "0.1" }
    }
  }
}

Requirements

@tishlang/tish >= 3.2.2, a nightly Rust toolchain with rust-src (the GBA target is built with build-std), and agb-gbafix to turn the ELF into a .gba. scripts/dev-setup.sh in the repo installs all three.

License

See the repository. Don't send patches here — the source of truth is schlopai/chuggie.