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@schmidtdisturbr/tic-tac-toe-api

v0.0.1

Published

[![Gitter](https://badges.gitter.im/tic-tac-toe-api/Lobby.svg)](https://gitter.im/tic-tac-toe-api/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) ![AWS CodeBuild Status](https://codebuild.us-west-2.amazonaws.com/badges?uui

Readme

tic-tac-toe-api

Gitter AWS CodeBuild Status

Well hello!

This is a personal project I've been working on, just exploring what's possible with serverless (just happen to be using Serverless Framework) and heavily asynchronous approaches.

Eventually I'll split this module into two; one that's specific to Tic Tac Toe functionality, and then one for the "framework" portions (assuming there's any significant value in said framework).

Running

As a personal project, I've not put much effort into making this deployable by others (yet), but it goes something like this:

  • Set yourself up with an AWS account and the command line tools

  • Install Servless

  • (somehow solve resource naming conflicts in serverless.yml)

  • Run $ serverless deploy. You should see a bunch of output that looks something like this:

    Serverless: Stack update finished...
    Service Information
    service: tic-tac-toe-api
    stage: dev
    region: us-west-2
    stack: tic-tac-toe-api-dev
    resources: 41
    api keys:
      None
    endpoints:
      GET - https://u6d07hxpr6.execute-api.us-west-2.amazonaws.com/dev/sample
      wss://38t51ncco1.execute-api.us-west-2.amazonaws.com/dev
    functions:
      Sample: tic-tac-toe-api-dev-Sample
      Sessions: tic-tac-toe-api-dev-Sessions
      CommandReceiver: tic-tac-toe-api-dev-CommandReceiver
      CommandProcessor: tic-tac-toe-api-dev-CommandProcessor
      EventDispatch: tic-tac-toe-api-dev-EventDispatch
    layers:
      None
  • Note the websockets URL under "endpoints" and run wscat -c [wss endpoint]

  • You can then start a new game:

    > {"commands":[{"start_game": {}}]}

    If everything's working as expected, you should get a game_started event returned to you. Make note of the game id.

  • You can make a move with:

    > {"commands":[{"make_move": {"game_id": "[game id from game_started]", "square": "a1", "mark": "X", "move_number": 1}}]}