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@scillgame/scill-js

v1.10.1

Published

SCILL Gamification as a Service SDK for NodeJS and JavaScript (browsers).

Downloads

29

Readme

SCILL JavaScript SDK

Most of the API code is auto generated by Swagger using our public OpenAPI specification.

This generator creates TypeScript/JavaScript client that utilizes Fetch API. The generated Node module can be used in the following environments:

Environment

  • Node.js
  • Webpack
  • Browserify

Language level

  • ES5 - you must have a Promises/A+ library installed
  • ES6

Module system

  • CommonJS
  • ES6 module system

It can be used in both TypeScript and JavaScript. In TypeScript, the definition should be automatically resolved via package.json. (Reference)

Building NodeJS libraries

To build an compile the typescript sources to javascript use:

npm install
npm run build

Build client SDK

To build the client side (i.e. browser JS file) use this command:

num run build-client

This code uses browserify to build a scill.js file that you can include into the header of your web page directly and use the code like you do in NodeJS:

<script type="text/javascript" src="scill.js"></script>
<script type="text/javascript">
    let scill = new SCILLClient();
    let eventsApi = scill.getEventsApi("XnY,-AV+7dNGwrp!fVmP;96xAZ~,sqXJ]]8Htd4U[F");
    eventsApi.sendEvent({
        eventName: "instant-death",
        eventType: "single",
        userId: "123456",
        sessionId: "1234",
        metaData: {
            amount: 1
        }
    }).then(result => {
        console.log("Sending event: ", result);
    }).catch(error => {
        console.warn("Failed to send event", error);
    });
</script>

Consuming

navigate to the folder of your consuming project and run one of the following commands.

published:

npm install @scillgame/scill-js --save

unPublished (not recommended):

npm install PATH_TO_GENERATED_PACKAGE --save