@scillgame/scill-js
v1.10.1
Published
SCILL Gamification as a Service SDK for NodeJS and JavaScript (browsers).
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SCILL JavaScript SDK
Most of the API code is auto generated by Swagger using our public OpenAPI specification.
This generator creates TypeScript/JavaScript client that utilizes Fetch API. The generated Node module can be used in the following environments:
Environment
- Node.js
- Webpack
- Browserify
Language level
- ES5 - you must have a Promises/A+ library installed
- ES6
Module system
- CommonJS
- ES6 module system
It can be used in both TypeScript and JavaScript. In TypeScript, the definition should be automatically resolved via package.json
. (Reference)
Building NodeJS libraries
To build an compile the typescript sources to javascript use:
npm install
npm run build
Build client SDK
To build the client side (i.e. browser JS file) use this command:
num run build-client
This code uses browserify to build a scill.js
file that you can include into the header of your web page directly
and use the code like you do in NodeJS:
<script type="text/javascript" src="scill.js"></script>
<script type="text/javascript">
let scill = new SCILLClient();
let eventsApi = scill.getEventsApi("XnY,-AV+7dNGwrp!fVmP;96xAZ~,sqXJ]]8Htd4U[F");
eventsApi.sendEvent({
eventName: "instant-death",
eventType: "single",
userId: "123456",
sessionId: "1234",
metaData: {
amount: 1
}
}).then(result => {
console.log("Sending event: ", result);
}).catch(error => {
console.warn("Failed to send event", error);
});
</script>
Consuming
navigate to the folder of your consuming project and run one of the following commands.
published:
npm install @scillgame/scill-js --save
unPublished (not recommended):
npm install PATH_TO_GENERATED_PACKAGE --save