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@screenjoy/game-of-life

v0.1.0

Published

A deterministic Conway's Game of Life screensaver web component.

Readme

@screenjoy/game-of-life

A deterministic Conway's Game of Life screensaver packaged as one framework-agnostic custom element. It uses the classic B3/S23 rules on a wrapping grid and advances to the next seed when the current colony settles or enters a repeating cycle.

npm install @screenjoy/game-of-life
// Bundler entry, such as src/main.js
import "@screenjoy/game-of-life";

<game-of-life seed="1970" speed="1" density="0.28" style="width: 100%; height: 360px;"></game-of-life>

Give the element an explicit size. Change seed for another deterministic colony, speed to adjust the generation rate, and density to control the starting population.

Automatic restarts increment the seed attribute and emit a bubbling seedchange event with the new numeric seed in event.detail.seed.

Set the paused attribute (or call pause()) to freeze the current generation. The element pauses automatically when hidden or offscreen.

Installation notes

Use a bundler such as Vite to resolve the npm import. The package is ESM and ships TypeScript declarations. For server rendering, register on the client after mount. Give the element explicit dimensions. The root entry registers the custom element; /element exposes manual registration.

paused is a boolean HTML attribute: paused="false" still pauses. Remove it or set the property to false. The runtime respects reduced motion and pauses when offscreen or the document is hidden. motion="allow" explicitly overrides reduced motion; leave it unset by default.

Licensed under MIT. Copyright 2026 Steven Partridge.