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@screeps-arena-community/types

v1.0.3

Published

TypeScript type definitions for Screeps Arena

Readme

@screeps-arena-community/types

TypeScript type definitions for Screeps Arena.

npm version License: MIT

Installation

npm install --save-dev @screeps-arena-community/types

Quick Start

Add the package to your tsconfig.json:

{
  "compilerOptions": {
    "types": ["@screeps-arena-community/types"],
    "moduleResolution": "bundler",
    "module": "ESNext",
    "target": "ES2020"
  }
}

That's it! No additional configuration needed.

Usage

Core Game API

The core game API is available for all arena modes:

import { Creep, Spawn } from 'game/prototypes'
import { getObjectsByPrototype } from 'game/utils'
import { ATTACK, MOVE, HEAL } from 'game/constants'

export function loop() {
  const myCreeps = getObjectsByPrototype(Creep).filter((c) => c.my)
  // Your game logic here...
}

Note: Import from module paths (e.g., "game/prototypes"), not from the npm package directly.

Season-Specific Types

Import types specific to your arena mode:

Season 1: Construct and Control

import {
  StructureGoal,
  AreaEffect,
} from 'arena/season_1/construct_and_control/basic'
import { EFFECT_DAMAGE } from 'arena/season_1/construct_and_control/basic/constants'

Season 1: Portal Exploration

import { Portal } from 'arena/season_1/portal_exploration/basic'

export function loop() {
  const portals = getObjectsByPrototype(Portal)
  // Navigate through portals...
}

Season 2: Capture the Flag

import { BodyPart } from 'arena/season_2/capture_the_flag/basic'

export function loop() {
  const droppedParts = getObjectsByPrototype(BodyPart)
  // Collect body parts...
}

Season 2: Power Split

import { BonusFlag } from 'arena/season_2/power_split/basic'
import { EFF_CONSTRUCT_BOOST } from 'arena/season_2/power_split/basic/constants'

export function loop() {
  const flags = getObjectsByPrototype(BonusFlag)
  // Capture bonus flags...
}

Available Arena Modes

| Season | Mode | Import Path | | -------- | --------------------- | -------------------------------------- | | Season 1 | Construct and Control | arena/season_1/construct_and_control | | Season 1 | Portal Exploration | arena/season_1/portal_exploration | | Season 2 | Capture the Flag | arena/season_2/capture_the_flag | | Season 2 | Power Split | arena/season_2/power_split |

Package Structure

@screeps-arena-community/types/
├── src/
│   ├── index.d.ts              # Main entry (core game types)
│   ├── game/                   # Core game API
│   │   ├── constants.d.ts
│   │   ├── prototypes/         # Game objects (Creep, Structure, etc.)
│   │   ├── utils.d.ts
│   │   ├── path-finder.d.ts
│   │   └── visual.d.ts
│   └── arena/                  # Arena-specific types
│       ├── season_1/
│       │   ├── construct_and_control/
│       │   └── portal_exploration/
│       └── season_2/
│           ├── capture_the_flag/
│           └── power_split/

Version Compatibility

| Package Version | Game Version | Notes | | --------------- | ------------ | ------------------------------------------ | | 1.0.0 | Season 1 & 2 | Initial release with all major arena modes |

Documentation

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

  1. Fork the repository
  2. Create your feature branch (git checkout -b feature/amazing-feature)
  3. Commit your changes (git commit -m 'Add some amazing feature')
  4. Push to the branch (git push origin feature/amazing-feature)
  5. Open a Pull Request

License

This project is licensed under the MIT License - see the LICENSE file for details.

Links