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@seiyria/pixi-tiledmap

v1.12.0

Published

Pixi.js Tiled map editor plugin

Downloads

4

Readme

pixi-tiledmap NPM version

Use Tiled Map Editor maps with pixi.js.

pixi-tiledmap is a Pixi loader middleware which loads Tiled Map Editor TMX maps and parses them with node-tmx-parser. It exports a pixi.js class PIXI.extras.TiledMap which is an extended PIXI.Container containing all layers of the tile map as an instance of PIXI.Container and all tiles within as an instance of PIXI.extras.AnimatedSprite.

Installation

npm install @seiyria/pixi-tiledmap

or

yarn add @seiyria/pixi-tiledmap

or include pixi-tiledmap.min.js after pixi.js in your html file (See example/browser for an example).

<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <title>pixi-tiledmap example</title>
</head>
<body>
<script type="text/javascript" src="https://pixijs.download/v4.8.7/pixi.min.js"></script>
<script type="text/javascript" src="pixi-tiledmap.min.js"></script>
<script>
    (function() {
        const renderer = PIXI.autoDetectRenderer(442, 286);
        document.body.appendChild(renderer.view);

        /**
         * Simply load a Tiled map in TMX format like a usual resource
         */
        PIXI.loader
            .add('assets/01_basement.tmx')
            .load(function () {
                    /**
                     *   PIXI.extras.TiledMap() is an extended PIXI.Container()
                     *   so you can render it right away
                     */
                    let tileMap = new PIXI.extras.TiledMap('assets/01_basement.tmx');
                    renderer.render(tileMap);
                }
            );
    })();
</script>
</body>
</html>

Usage

var PIXI = require('pixi.js');
require('pixi-tiledmap');

var renderer = PIXI.autoDetectRenderer(1024, 768);
document.body.appendChild(renderer.view);

/**
 * Simply load a Tiled map in TMX format like a usual resource
 */
PIXI.loader
    .add('map.tmx')
    .load( function () {
        /**
        *   PIXI.extras.TiledMap() is an extended PIXI.Container()
        *   so you can render it right away
        */
        renderer.render(new PIXI.extras.TiledMap("map.tmx"));
    }
    /**
        //Alternatively, an alias can be used in order to identify loaded map.
         
        .add("myMap", "path/to/myMap.tmx")
        .load( function () {
              renderer.render(new PIXI.extras.TiledMap("myMap"));
        }
    */
);

ES6

import * as PIXI from 'pixi.js';
import 'pixi-tiledmap';

const renderer = PIXI.autoDetectRenderer(442, 286);
document.body.appendChild(renderer.view);

/**
 * Simply load a Tiled map in TMX format like a usual resource
 */
PIXI.loader
    .add('assets/01_basement.tmx')
    .load(() => {
        /**
         *   PIXI.extras.TiledMap() is an extended PIXI.Container()
         *   so you can render it right away
         */
        renderer.render(new PIXI.extras.TiledMap('assets/01_basement.tmx'));
    });

For the browser examples in examples/browser/ run yarn and yarn start to start a devServer on Port 3000. For the webpack examples in examples/webpack/ run yarn and yarn start inside of examples/webpack/ to start a devServer on Port 3000.

Open http://localhost:3000/ in your browser.

Documentation

Documentation available in docs/. You can read it online here

Example TiledMap object

{
    TiledMap {_events: Events, _eventsCount: 0, tempDisplayObjectParent: DisplayObject, transform: TransformStatic, alpha: 1, …}
        alpha: 1
        background: Graphics {_events: Events, _eventsCount: 0, tempDisplayObjectParent: null, transform: TransformStatic, alpha: 1, …}
        backgroundColor: undefined
        buttonMode: (...)
        children: (2) [Graphics, TileLayer]
        filterArea: null
        layers: Array(1)
            0: TileLayer
                diagonalFlips: (187) [false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, …]
                horizontalFlips: (187) [false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, …]
                map: Map {version: "1.0", orientation: "orthogonal", width: 17, height: 11, tileWidth: 26, …}
                name: "meta"
                opacity: 0.2
                properties: {}
                tiles: (283) [Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, 49: Tile, 50: Tile, 51: Tile, 52: Tile, 66: Tile, 67: Tile, 68: Tile, 69: Tile, 83: Tile, 84: Tile, 85: Tile, 86: Tile, 100: Tile, 101: Tile, 102: Tile, 103: Tile, 117: Tile, 118: Tile, 119: Tile, 120: Tile, 134: Tile, 135: Tile, 136: Tile, 137: Tile, 151: Tile, 152: Tile, 153: Tile, 154: Tile, 155: Tile, 156: Tile, 157: Tile, 158: Tile, 159: Tile, 160: Tile, 161: Tile, 162: Tile, 163: Tile, 164: Tile, 165: Tile, 166: Tile, 167: Tile, 168: Tile, 169: Tile, 170: Tile, 171: Tile, 172: Tile, 173: Tile, 174: Tile, 175: Tile, 176: Tile, 177: Tile, 178: Tile, 179: Tile, 180: Tile, 181: Tile, 182: Tile, 183: Tile, 184: Tile, 185: Tile, 186: Tile, 187: Tile, 188: Tile, 189: Tile, 190: Tile, …]
                type: "tile"
                verticalFlips: (187) [false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, …]
                visible: true
                __proto__: Object
            meta: TileLayer {_events: Events, _eventsCount: 0, tempDisplayObjectParent: null, transform: TransformStatic, alpha: 0.2, …}
            length: 1
            __proto__: Array(0)
        orientation: "orthogonal"
        parent: null
        properties: {}
        renderable: true
        resourceUrl: "assets/01_basement.tmx"
        tempDisplayObjectParent: DisplayObject {_events: Events, _eventsCount: 0, tempDisplayObjectParent: null, transform: TransformStatic, alpha: 1, …}
        tileHeight: 26
        tileSets: Array(2)
            0: TileSet
                firstGid: 1
                image: Image {format: undefined, source: "meta.png", trans: undefined, width: 52, height: 26}
                margin: null
                name: "meta"
                properties: {}
                source: undefined
                spacing: null
                terrainTypes: []
                tileHeight: 26
                tileOffset: {x: 0, y: 0}
                tileWidth: 26
                tiles: Array(2)
                    0: Tile
                        animations: []
                        gid: 1
                        id: 0
                        image: null
                        objectGroups: []
                        probability: null
                        properties: {}
                        terrain: []
                        __proto__: Object
                    1: Tile {id: 1, terrain: Array(0), probability: null, properties: {…}, animations: Array(0), …}
                    length: 2
                    __proto__: Array(0)
                __proto__: Object
            1: TileSet {firstGid: 1, baseTexture: Texture, textures: Array(2), margin: null, spacing: null, …}
            length: 2
            __proto__: Array(0)
        tileWidth: 26
        trackedPointers: (...)
        transform: TransformStatic {worldTransform: Matrix, localTransform: Matrix, _worldID: 0, _parentID: 0, position: ObservablePoint, …}
        version: "1.0"
        visible: true
        worldAlpha: 1
        _bounds: Bounds {minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity, rect: null, …}
        _boundsID: 5
        _boundsRect: null
        _destroyed: false
        _enabledFilters: null
        _events: Events {}
        _eventsCount: 0
        _filters: null
        _height: 11
        _lastBoundsID: 2
        _localBoundsRect: Rectangle {x: 0, y: 0, width: 0, height: 0, type: 1}
        _mask: null
        _width: 17
        cacheAsBitmap: (...)
        filters: (...)
        height: (...)
        localTransform: (...)
        mask: (...)
        pivot: (...)
        position: (...)
        rotation: (...)
        scale: (...)
        skew: (...)
        width: (...)
        worldTransform: (...)
        worldVisible: (...)
        x: (...)
        y: (...)
        _tempDisplayObjectParent: (...)
        __proto__: Container
}

Notice

I've updated this version to add ObjectLayer support and it's fairly minimal. That's the only change.

To do

support isometric and hexagonal orientation