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@semio/animation

v0.2.1

Published

Higher-level visualization and editing components for interacting with assets.

Readme

@semio/animation

Higher-level visualization and editing components for animating assets — a canvas-based timeline editor (AnimationSheet) plus the track/keyframe controls and motion primitives it's built from. Rendered with react-three-fiber, themed with @semio/ui, and driven by the player and runtime values stores in @semio/utils.

Installation

npm install @semio/animation

Peer dependency: @tabler/icons-react. Brings @semio/ui and @semio/utils along as dependencies.

Usage

import { AnimationSheet } from "@semio/animation";

export function Editor() {
  return <AnimationSheet /* viewId, theme, fonts, … */ />;
}

Playback and viewport are decoupled: pan / zoom / playhead-follow are driven by motion values independent of the player tick, so the timeline follows the playhead smoothly without re-rendering the React tree on every frame.

What's inside

All re-exported from the package root:

  • AnimationSheet / AnimationSheetCore — the full timeline editor (ruler, tracks, minimap) across three independent canvases.
  • AnimatableControl / AnimatableControlList / TrackControl / KeyStrip — per-track and per-keyframe editing controls.
  • MotionCubicBezierLine / MotionCubicBezierFill — animated curve primitives.
  • Hooks — viewport, key-control, and edge-scroll helpers for composing custom animation UIs.

License

MIT