npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@shader-gallery/react

v0.1.0

Published

React component for shader.gallery animated WebGL backgrounds — one tag, themeable from props.

Readme

@shader-gallery/react

React components for shader.gallery animated WebGL backgrounds. Two ways in: fetch a shader by slug from the CDN, or bundle one .frag with your app.

npm install @shader-gallery/react @shader-gallery/runtime

<ShaderGalleryBg> — fetch by slug

The default. Renders a <canvas> and drives the shader through @shader-gallery/runtime (a real React component, not a wrapper around the web component). The GLSL streams from the CDN by slug at runtime, so your bundle stays tiny and the catalog can update without a package release.

import { ShaderGalleryBg } from '@shader-gallery/react';

export function Hero() {
  return (
    <section style={{ position: 'relative', minHeight: '100vh' }}>
      <ShaderGalleryBg
        slug="nacre"
        palette="witchlight"
        style={{ position: 'fixed', inset: 0, zIndex: -1 }}
      />
      <h1>Backgrounds that glow in the dark</h1>
    </section>
  );
}

Override uniforms and post-FX by name. These retarget the running shader without rebuilding the WebGL context, so they are cheap to drive from state:

function Tunable() {
  const [glow, setGlow] = useState(1.0);
  return (
    <>
      <ShaderGalleryBg
        slug="nacre"
        palette="ember"
        uniforms={{ u_glow: glow }}
        post={{ bloom: 1.2, grain: 0.15 }}
        style={{ position: 'fixed', inset: 0 }}
      />
      <input type="range" min={0} max={2} step={0.01}
        value={glow} onChange={(e) => setGlow(+e.target.value)} />
    </>
  );
}

An inline uniforms/post object is a fresh reference each render and re-runs the apply effect. The write is cheap, but useMemo the object if you render very often.

Props

| Prop | Type | Notes | |-------------|---------------------------|-------| | slug | string | Which shader to load from the CDN. | | palette | string | Theme name; defaults to the shader's own. Changes live. | | base | string | Data source URL. Defaults to the production CDN; point at http://localhost:…/ or a Cloudflare tunnel during dev. | | uniforms | Record<string, number> | Overrides over the shader's defaults, e.g. { u_glow: 1.4 }. Apply live. | | post | Record<string, number> | Post-FX overrides, e.g. { bloom: 1.2 }. Apply live. | | frag,meta | string, object | Provide the shader directly instead of fetching by slug (bundled/offline). | | style,className, … | — | Forwarded to the canvas. Fills its parent by default. |

palette, uniforms and post retarget the running shader without rebuilding the WebGL context; slug/base/frag remount.

shader() — bundle one frag

The complement to <ShaderGalleryBg>: instead of fetching by slug, this carries the GLSL with you (offline, versioned, tree-shaken). Each float param becomes a friendly prop (u_waveSpeedwaveSpeed); palette and post are universal.

A shader.gallery effect is one self-contained .frag with an embedded /*@shader … */ JSON header. Author your own, or copy the reference effect that @shader-gallery/components ships on disk at node_modules/@shader-gallery/components/effects/billow.frag (params waveSpeed / swell / cross).

import { shader } from '@shader-gallery/react';
import billowSrc from './billow.frag?raw';   // Vite/webpack raw import

const Billow = shader(billowSrc);

export function Background() {
  return (
    <Billow
      waveSpeed={0.6}
      swell={420}
      palette="opal"
      style={{ position: 'fixed', inset: 0 }}
    />
  );
}

Params apply live, same as uniforms above — wire one to state for a playground:

function Playground() {
  const [waveSpeed, setWaveSpeed] = useState(0.35);
  return (
    <>
      <Billow waveSpeed={waveSpeed} palette="midnight" style={{ position: 'fixed', inset: 0 }} />
      <input type="range" min={0} max={2} step={0.01}
        value={waveSpeed} onChange={(e) => setWaveSpeed(+e.target.value)} />
    </>
  );
}

./billow.frag?raw is the Vite/webpack way to import a file as a string. On a setup without raw imports, read the file to a string yourself (or in Node, the build step) and pass it to shader() — or use <ShaderGalleryBg frag={…} meta={…} />.

Typed params

shader() returns a loosely-typed component (per-param props are unknown). For autocomplete on waveSpeed/swell/cross, generate a per-effect .d.ts with sg-typegen (from @shader-gallery/components) and cast against it:

npx sg-typegen billow.frag --out billow.d.ts
import { shader } from '@shader-gallery/react';
import billowSrc from './billow.frag?raw';
import type { BillowProps } from './billow';

const Billow = shader(billowSrc) as (p: BillowProps) => JSX.Element;
<Billow waveSpeed={0.6} swell={420} cross={0.5} palette="opal" />;

SSR

Safe. The component renders a bare <canvas> on the server; the WebGL mount runs in a client-only effect.

MIT © E. T. Carter · shader.gallery · [email protected]