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@shapeshift-labs/frontier-pathfinding

v0.1.0

Published

Patch-native grid and graph pathfinding primitives for Frontier game, scene, and automation stacks.

Readme

@shapeshift-labs/frontier-pathfinding

Patch-native pathfinding primitives for Frontier game, scene, automation, and AI stacks. The package stores navigation state as JSON, accepts Frontier patch tuples for mutation, and keeps hot grid search state in typed-array caches.

API Shape

import {
  createGridPathfinder,
  gridFromStrings,
  schedulePathfind,
  setCellPatch
} from '@shapeshift-labs/frontier-pathfinding';

const nav = createGridPathfinder(gridFromStrings([
  '..........',
  '..###.....',
  '..#.......',
  '..#..###..',
  '..........'
]));

const path = nav.findPath(
  { x: 0, y: 0 },
  { x: 9, y: 4 },
  { diagonal: 'ifNoObstacles', smooth: true }
);

nav.commit(setCellPatch(nav.width, 4, 2, 0), {
  origin: { actionId: 'terrain.block', causeId: 'door.closed' }
});

const flow = nav.flowField({ x: 9, y: 4 });
const components = nav.connectedComponents();

schedulePathfind(scheduler, nav, {
  start: { x: 0, y: 0 },
  goal: { x: 9, y: 4 },
  diagonal: 'never'
});

Design Notes

frontier-pathfinding deliberately does not own a renderer, game loop, scene graph, or scheduler. DOM, Canvas, WebGL, WebGPU, Playwright agents, and game engines can all consume the same serialized grid snapshot and patch stream.

The internal model follows the rest of Frontier:

  • JSON snapshot is the durable navigation state.
  • Frontier patch tuples are the mutation format.
  • Cell-cost changes update typed caches by exact dirty cell index.
  • A* and Dijkstra-style search share a reusable typed-array search context.
  • Diagonal movement follows PathFinding.js-style policies: never, always, ifNoObstacles, and onlyWhenNoObstacles.
  • Flow fields provide one-to-many navigation for groups of agents.
  • Connected components expose cheap reachability regions for AI/game code.
  • Line-of-sight smoothing gives a Theta*-style post-process without making any-angle search the only mode.
  • Scheduler integration is structural, so frontier-scheduler can queue path work without becoming a dependency.
  • Snapshots, flow fields, components, paths, patches, and commit origins are JSON-shaped for replay, logging, persistence, and AI inspection.

Related Packages

The published Frontier package family is generated from one shared package catalog so READMEs stay in sync across packages:

Package source repositories:

Install

npm install @shapeshift-labs/frontier-pathfinding

Benchmarks

These are Frontier-only package measurements, not competitor comparisons.

Run package-local measurements:

npm run bench

The benchmark covers A*, smoothed A*, zero-heuristic Dijkstra-style search, flow-field generation, and patch-routed cell updates over a synthetic weighted grid.

Latest local package benchmark on Node v26.1.0, darwin arm64, 96x96 grid and 40 rounds:

| Fixture | Median | p95 | | --- | ---: | ---: | | astar-grid-96x96 | 284.42 us | 518.58 us | | astar-smooth-96x96 | 245.83 us | 947.08 us | | dijkstra-zero-heuristic-96x96 | 1.14 ms | 2.49 ms | | flow-field-96x96 | 1.18 ms | 1.68 ms | | patch-cell-update-96x96 | 0.79 us | 9.54 us |