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@sharpee/character

v3.0.0

Published

Character model builder for Sharpee Interactive Fiction Platform (ADR-141)

Readme

@sharpee/character

Character model builder for the Sharpee Interactive Fiction platform (ADR-141).

Installation

npm install @sharpee/character

Overview

A fluent builder API for defining NPCs with rich internal state. Authors describe a character in words; the builder compiles to CharacterModelTrait data consumed by @sharpee/world-model:

  • CharacterBuilder - Personality, mood, threat level, dispositions, knowledge/beliefs, cognitive profile, and custom predicates.
  • Triggers - .on(event) chains (TriggerBuilder) compile to state mutations like mood shifts and disposition changes.
  • Cognitive presets - COGNITIVE_PRESETS and VocabularyExtension for custom moods and personalities.
  • applyCharacter() - Attaches the compiled character to an entity and returns the trait plus behavior config.
  • Behavior systems - Conversation (ADR-142), information propagation (ADR-144), goal pursuit (ADR-145), and influence (ADR-146), each with its own builder and tick-phase handler.

Usage

import { CharacterBuilder, applyCharacter } from '@sharpee/character';
import { ThreatLevel } from '@sharpee/world-model';

const guard = new CharacterBuilder('castle-guard')
  .personality('very honest', 'cowardly')
  .mood('wary')
  .threat(ThreatLevel.NONE)
  .loyalTo('king')
  .distrusts('player')
  .knows('the postern gate is unlocked', { witnessed: true })
  .on('player threatens')
    .becomes('panicked')
    .feelsAbout('player', 'afraid of')
    .shift('threat', ThreatLevel.HIGH)
    .done()
  .compile();

// Attach to the NPC entity in your world initializer
const applied = applyCharacter(guardEntity, guard);
// applied.trait, applied.goalDefs, applied.influenceDefs, …

Related Packages

License

MIT