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@sharpee/sharpee

v0.9.92

Published

Sharpee - Interactive Fiction Engine for TypeScript

Readme

@sharpee/sharpee

A modern TypeScript interactive fiction engine for creating text adventures and parser-based games.

npm version License: MIT

Installation

npm install @sharpee/sharpee

Features

  • Event-Driven Architecture - Immutable events for all state changes
  • Rich World Model - Entities with traits, behaviors, and relationships
  • Natural Language Parser - Understands complex player commands
  • Extensible - Add custom actions, behaviors, and game mechanics
  • Type-Safe - Full TypeScript with strict typing

Quick Start

import {
  GameEngine,
  WorldModel,
  EnglishParser,
  EnglishLanguageProvider,
  TextService
} from '@sharpee/sharpee';

// Define your story
const story = {
  metadata: {
    title: 'My Adventure',
    author: 'Your Name',
    version: '1.0.0'
  },

  setup(world: WorldModel) {
    // Create a room
    const room = world.createEntity('room', {
      id: 'start-room',
      name: 'Starting Room',
      description: 'You are in a small room with stone walls.'
    });

    // Set as starting location
    world.setStartingLocation(room);
  }
};

// Initialize the engine
const engine = new GameEngine({
  story,
  parser: new EnglishParser(),
  languageProvider: new EnglishLanguageProvider(),
  textService: new TextService()
});

// Start the game
const startEvents = engine.start();

// Process player commands
const events = engine.processCommand('look');

What's Included

This package re-exports the core Sharpee packages:

| Export | Description | |--------|-------------| | GameEngine | Main game runtime | | WorldModel, IFEntity | Entity and world management | | EnglishParser | Natural language command parser | | EnglishLanguageProvider | English text generation | | TextService | Text formatting and output | | QueryManager | Player input queries (yes/no, menus) |

Standard Actions

The engine includes 40+ standard IF actions out of the box:

  • Movement: go, enter, exit
  • Manipulation: take, drop, put, insert, remove
  • Interaction: open, close, lock, unlock, push, pull
  • Observation: look, examine, search, read
  • Communication: talk, give, show
  • Meta: save, restore, quit, inventory, score

Documentation

Example Stories

See the stories directory for complete examples:

  • Cloak of Darkness - The classic IF benchmark
  • Dungeo - Full implementation of Mainframe Zork (~190 rooms)

Requirements

  • Node.js 18+
  • TypeScript 5.2+ (for development)

License

MIT