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@shazbot14/create-warhammer3-mod

v0.1.2

Published

Create a TypeScriptToLua project for Total War: WARHAMMER III mods.

Readme

@shazbot14/create-warhammer3-mod

Create a cross-platform TypeScriptToLua project for Total War: WARHAMMER III mods.

Node.js 20.19.0 or newer is required by the generated ESLint 10 setup.

The generator creates a minimal project with:

  • TypeScriptToLua configured for Lua 5.1.
  • WARHAMMER III declarations from @shazbot14/warhammer3-types.
  • Lua standard-library declarations from lua-types.
  • ESLint rules for common TypeScriptToLua incompatibilities.
  • A campaign entry point at campaign/mod/<project-name>.ts.

The entry-point filename uses the normalized project name, so a project named My Mod gets campaign/mod/my-mod.ts.

It does not copy game files into a Steam installation or include custom Lua runtime helpers.

Usage

Create a project in a new directory:

npx @shazbot14/create-warhammer3-mod@latest my-mod

The generator installs dependencies by default. To create the files without installing dependencies immediately:

npx @shazbot14/create-warhammer3-mod@latest my-mod --skip-install

You can also initialize a git repository:

npx @shazbot14/create-warhammer3-mod@latest my-mod --git

The npm initializer form is also supported:

npm create @shazbot14/warhammer3-mod -- my-mod

The target directory must not already contain files. This prevents the generator from overwriting an existing project.

Generated project

From the generated project directory:

npm run build

This runs ESLint and then tstl. Generated Lua is written to script/, while preserving the source layout:

campaign/mod/<project-name>.ts  ->  script/campaign/mod/<project-name>.lua

Publishing

Preview the files that will be published:

npm pack --dry-run

Publish a new version publicly:

npm version patch
npm publish --access public

Scoped package versions cannot be reused once published. npm requires either 2FA for publishing or a granular access token configured to bypass 2FA.