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@signal-visualization/core

v1.2.0

Published

High-performance WebGL2 signal visualization SDK

Readme

@signal-visualization/core

C++/Qt binary realtime input

Core 1.2.0 provides an optional @signal-visualization/core/binary subpath. It decodes native SVB1 messages, the current packed 36-byte little-endian 0x1122AABB backend format, and its legacy 28-byte variant into zero-copy Float32Array views without putting transport ownership inside the renderer. The current backend header's MinValue and MaxValue drive Spectrum bounds and Waterfall color normalization in Core.

import { applySignalBinaryFrame, decodeSignalBinaryFrame } from '@signal-visualization/core/binary'

socket.binaryType = 'arraybuffer'
socket.onmessage = ({ data }) => {
  if (data instanceof ArrayBuffer) {
    applySignalBinaryFrame(chart, decodeSignalBinaryFrame(data))
  }
}

See docs/BINARY_PROTOCOL_V1.md in the repository for the exact 48-byte header and Qt/C++ encoder.

Backend DataType values remain business-owned and are supplied when decoding. One backend Spectrum message produces both a Spectrum snapshot and a Waterfall row.

import { decodeSignalBinaryFrames } from '@signal-visualization/core/binary'

const frames = decodeSignalBinaryFrames(data, {
  backendDataTypes: { spectrum: 5, constellation: 6 },
})

Framework-agnostic TypeScript and WebGL2 Spectrum, Waterfall, Constellation, Waveform, and Multi Chart visualization SDK.

import { SignalChart } from '@signal-visualization/core'

const chart = new SignalChart('#chart', { type: 'spectrum' })
chart.setData({
  startFrequency: 100e6,
  frequencyStep: 25e3,
  values: new Float32Array(8192),
})

Waterfall uses a fixed-capacity GPU texture ring. Constellation uses a bounded VBO persistence ring. Waveform provides one/two-channel Time/Amplitude rendering through the shared internal LineRenderer. Requires WebGL2 and ResizeObserver; call dispose() when the owner unmounts.

Core 1.2.0 adds ranked/fixed/delta markers, selected-band power and occupied-bandwidth measurements, SDK-owned right-rail trace controls, and Waterfall freeze/cursor/history snapshots for replay. Existing setData() / appendData() calls and binary wire layouts remain compatible.

Explicitly owned SignalChartLinkGroup instances provide loop-free Spectrum/Waterfall frequency View, Crosshair, and Selection synchronization. Charts automatically leave their group during disposal.