@signarank/client
v0.0.2
Published
Client SDK for SignaRank — cooperative on-chain monster battles on the Signum blockchain
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@signarank/client
Battle on-chain monsters. Earn rewards. Compete for glory.
The official client SDK for SignaRank — a cooperative blockchain game where players band together to take down powerful Constructs living on the Signum blockchain.
What is SignaRank?
SignaRank is an achievement system rewarding your Signum blockchain activity and ranks you among the top players.
But it does not stop there....
Imagine a world where monsters aren't pixels on a screen — they're smart contracts. Each Construct is a living, breathing entity on the Signum blockchain with its own hit points, defenses, and behavior.
Players rally together to attack these Constructs by sending real on-chain transactions. Every hit counts. Every player matters. But watch out — Constructs fight back with debuffs, regeneration, and unpredictable mechanics.
Land the first hit and claim the First Blood bonus. Deal the killing blow and earn the Final Blow reward. Accumulate XP tokens as you battle, climb the leaderboard, and prove your rank.
This isn't a simulation — it's real value, real strategy, and real competition. All transparent, all verifiable, all on-chain.
Ready to fight? Head over to signarank.club and join the hunt.
Installation
npm install @signarank/clientThe SDK requires @signumjs as peer dependencies:
npm install @signumjs/core @signumjs/util @signumjs/contracts @signumjs/standards @signumjs/httpQuick Start
Read-only: Check construct status & player stats
import { ReadOnlyPlayer } from "@signarank/client";
import { LedgerClientFactory } from "@signumjs/core";
const ledger = LedgerClientFactory.createClient({
nodeHost: "https://europe.signum.network",
});
const player = new ReadOnlyPlayer({
ledger,
accountId: "YOUR_ACCOUNT_ID",
});
// Check your balances
const balances = await player.getBalances();
// Get your XP
const xp = await player.getTotalExperiencePoints();
// Read construct on-chain data
const status = await player.constructService.with("CONSTRUCT_ID").getStatus();
console.log(`HP: ${status.hitpoints} / ${status.maxHp}`);
console.log(`Active: ${status.isActive}, Defeated: ${status.isDefeated}`);Full player: Attack a construct
import { Player } from "@signarank/client";
import { Amount } from "@signumjs/util";
const player = new Player({
Ledger: ledger,
Signer: yourSignerImplementation,
accountId: "YOUR_ACCOUNT_ID",
});
// Attack with pure force
const tx = await player.attackConstruct({
targetConstruct: "CONSTRUCT_ID",
force: Amount.fromSigna("10"),
powerUps: [],
});
// Attack with a power-up token
const tx2 = await player.attackConstruct({
targetConstruct: "CONSTRUCT_ID",
force: Amount.fromSigna("5"),
powerUps: [
{ assetId: "POWERUP_TOKEN_ID", value: ChainValue.create(0).setCompound("100") },
],
});API
ReadOnlyPlayer
| Method | Returns | Description |
|---|---|---|
| getBalances() | Record<string, AccountBalance> | All token balances for the player |
| getTotalExperiencePoints() | number | Total XP earned |
| getTokenInfo(tokenId) | Asset | Token metadata (cached) |
| constructService.with(id).getStatus() | Construct status | HP, activity, defeat state, debuffs, regeneration |
| constructService.with(id).getPlayerStatus(accountId) | Player status | Cooldown, debuff, XP, last attack |
| constructService.with(id).getMetadata() | SRC44 descriptor | On-chain metadata |
Player extends ReadOnlyPlayer
| Method | Returns | Description |
|---|---|---|
| attackConstruct({ targetConstruct, force, powerUps }) | UnsignedTransaction | Attack a construct with optional power-ups (max 3) |
Storage
The SDK includes MemoryStorage and LocalStorage implementations for caching token data. Pass a custom IStorage<Asset> to the player constructor if you need a different backend.
License
MIT
