@signe/sync
v2.8.3
Published
A powerful synchronization library for real-time state management and persistence in TypeScript applications. This package is part of the Signe framework and provides decorators and utilities for seamless state synchronization between client and server.
Readme
@signe/sync
A powerful synchronization library for real-time state management and persistence in TypeScript applications. This package is part of the Signe framework and provides decorators and utilities for seamless state synchronization between client and server.
Features
- 🔄 Real-time state synchronization
- 💾 State persistence
- 🎯 Selective synchronization with fine-grained control
- 🔌 WebSocket integration with PartySocket
- 🎨 Decorator-based API for easy implementation
- 🔍 Path-based value loading and retrieval
- 📦 TypeScript support out of the box
Installation
npm install @signe/syncUsage
Basic Synchronization
import { signal } from '@signe/reactive'
import { sync, syncClass } from '@signe/sync'
class MyClass {
@sync()
count = signal(0)
@sync()
text = signal('hello')
}
const instance = new MyClass()
syncClass(instance, {
onSync: (cache) => console.log('Sync cache:', cache),
onPersist: (cache) => console.log('Persist cache:', cache)
})Property Decorators
@sync()
Synchronizes a property with optional settings:
class MyClass {
// Basic sync with default options
@sync()
basicProp = signal(0)
}Value Transformation
You can transform values during synchronization using the transform option:
class MyClass {
// Transform string to number during sync
@sync({
transform: (val) => +val
})
value = signal(1)
// Transform to uppercase
@sync({
transform: (val) => val.toUpperCase()
})
text = signal('hello')
// Custom transformation logic
@sync({
transform: (val) => {
if (typeof val === 'string') {
return val.trim()
}
return val
}
})
data = signal(' spaced ')
}The transform function receives the value before it's synchronized and should return the transformed value. This is useful for:
- Type conversions (string to number, etc.)
- Data normalization
- Formatting values before sync
- Sanitizing input
Note: The transformation is applied during synchronization, but the original value stored in the signal remains unchanged.
Syncing Collections
You can synchronize collections of objects by specifying the class type:
class Player {
@id() id = signal('player-1')
@sync() name = signal('Player Name')
}
class MyClass {
// Synchronize a collection of Player objects
@sync(Player) players = signal<Record<string, Player>>({})
addPlayer(playerId: string) {
// Dynamic key synchronization
// The Player instance automatically gets the id from the key
this.players()[playerId] = new Player()
}
}In the example above, when you add a player with players.value['player-123'] = new Player(), the @id() decorator ensures the Player instance automatically takes 'player-123' as its ID.
Loading Data into Collections
When loading data into collections, the class instances are automatically created with the data passed to their constructor:
class Player {
@id() id = signal('player-1')
@sync() name = signal('Player Name')
@sync() score = signal(0)
constructor(data?: any) {
// Data is automatically passed when loading from server/persistence
if (data) {
console.log('Loading player with data:', data)
// You can use the data to initialize the instance
// The load function will also populate the properties automatically
}
}
}
class Game {
@sync(Player) players = signal<Record<string, Player>>({})
}
const game = new Game()
// When loading data, Player instances are created with the data object
load(game, {
players: {
'player-1': {
name: 'Alice',
score: 100
},
'player-2': {
name: 'Bob',
score: 200
}
}
}, true)
// The constructor receives: { name: 'Alice', score: 100 }
// Then the properties are automatically loaded: name and score signals are updatedThe load function supports multiple formats:
// Format 1: Nested object structure
load(game, {
players: {
'player-1': {
name: 'Alice',
score: 100
}
}
}, true)
// Format 2: Path with object value
load(game, {
'players.player-1': {
name: 'Alice',
score: 100
}
})
// Format 3: Full path notation
load(game, {
'players.player-1.name': 'Alice',
'players.player-1.score': 100
})Important: The constructor receives the data object first, then the load function automatically populates all the properties. This allows you to:
- Initialize the instance with the provided data in the constructor
- Perform custom initialization logic based on the data
- The properties decorated with
@sync()will still be automatically loaded after construction
Object Synchronization Options
There are two ways to synchronize objects:
- Entire object synchronization:
class MyClass {
// The entire object is synchronized as one unit
@sync() myObj = signal({ val: 1, count: 2 })
}- Granular property synchronization:
class MyClass {
// Individual properties with signals are synchronized separately
@sync() myObject = {
val: signal(1),
count: signal(2)
}
}The key difference:
- In the first approach, changing any property triggers synchronization of the entire object
- In the second approach, only the changed property is synchronized, providing finer-grained control
@id()
Marks a property as the unique identifier for an instance:
class Player {
// Will automatically receive the key value when added to a collection
@id() id = signal('')
@sync() name = signal('Player Name')
}The @id() decorator is especially useful for dynamic collections where the key in the collection should be reflected in the object's ID property.
@users()
Marks a property for special user collection synchronization:
class User {
@id() id = signal('')
@sync() name = signal('')
@connected() isConnected = signal(false)
}
class Room {
// Special collection that automatically populates based on user connections
@users(User) connectedUsers = signal<Record<string, User>>({})
}The @users() decorator creates a special collection that:
- Automatically populates with user instances when they connect to the room
- Automatically removes users when they disconnect
- Links to the user's session information
- Updates all clients in real-time with connection status
This is ideal for building features like user presence indicators, online user lists, or real-time collaboration tools.
@persist()
Marks a property for persistence only (no client sync):
class MyClass {
@persist() myPersistentProp = signal(0)
}@connected()
Marks a property for tracking user connection status:
class User {
@id() id = signal('user-1')
@connected() isConnected = signal(false)
name = signal('User Name')
}This decorator automatically tracks and synchronizes a user's connection state. When a user connects to a room, the property is automatically set to true. When they disconnect, it's set to false. This state is synchronized with all clients, allowing real-time connection status updates without manual management.
Benefits:
- Automatically updated when users connect/disconnect
- Synchronized to all clients in real-time
- Can be used in UI to show online/offline indicators
- No need to manually track connection status with custom events
Client Connection
Set up a WebSocket connection for real-time synchronization:
import { connectionRoom } from '@signe/sync/client'
const room = new Room()
const conn = connectionRoom({
host: 'your-server-url',
room: 'room-id'
}, room)
// Emit events
conn.emit('event-name', { data: 'value' })
// Listen for events
conn.on('event-name', (data) => {
console.log('Received:', data)
})Loading State
Load state from paths or objects:
import { load } from '@signe/sync'
// Load using paths
load(instance, {
'position.x': 10,
'position.y': 20
})
// Load using object
load(instance, {
position: { x: 10, y: 20 }
}, true)Loading Collections with Class Instances
When loading data into collections that use class types, the instances are automatically created with the data passed to their constructor:
class GameObject {
@sync() position = { x: signal(0), y: signal(0) }
@sync() direction = signal(0)
constructor(data?: any) {
// Data is passed when loading from server/persistence
if (data) {
// Use data for initialization if needed
// Properties will be automatically loaded after construction
}
}
}
class Scene {
@sync(GameObject) objects = signal<Record<string, GameObject>>({})
}
const scene = new Scene()
// Loading creates GameObject instances with data
load(scene, {
objects: {
'obj-1': {
position: { x: 100, y: 200 },
direction: 45
}
}
}, true)
// The GameObject constructor receives: { position: { x: 100, y: 200 }, direction: 45 }
// Then position.x, position.y, and direction signals are automatically updatedThe load function supports three formats for loading collection data:
- Nested object structure (requires
trueas third parameter):
load(scene, {
objects: {
'obj-1': { position: { x: 100, y: 200 } }
}
}, true)- Path with object value:
load(scene, {
'objects.obj-1': { position: { x: 100, y: 200 } }
})- Full path notation:
load(scene, {
'objects.obj-1.position.x': 100,
'objects.obj-1.position.y': 200
})All three formats will create the GameObject instance with the available data passed to the constructor, then automatically populate the properties.
API Reference
syncClass(instance, options?)
Synchronizes an instance by adding state management methods.
Options:
onSync?: (value: Map<string, any>) => void- Callback for sync eventsonPersist?: (value: Set<string>) => void- Callback for persistence events
Decorator Options
Common options for decorators:
classType?: Function- Specify a class type for complex objectspersist?: boolean- Enable/disable persistence (default: true)syncToClient?: boolean- Enable/disable client synchronization (default: true)transform?: <T>(value: T) => any- Transform the value before synchronization. The function receives the original value and should return the transformed value. Useful for type conversions, data normalization, or formatting.
License
MIT
