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@sigx/lynx-haptics

v0.1.2

Published

Haptic feedback for sigx-lynx

Readme

@sigx/lynx-haptics

Vibration and haptic feedback for sigx-lynx. Maps to UIImpactFeedbackGenerator / UINotificationFeedbackGenerator / UISelectionFeedbackGenerator on iOS and Vibrator (with VibrationEffect amplitude control where available) on Android.

Install

pnpm add @sigx/lynx-haptics
// sigx.lynx.config.ts
export default defineLynxConfig({
    modules: ['@sigx/lynx-haptics'],
});

sigx prebuild auto-links the native module and adds android.permission.VIBRATE to your AndroidManifest.

Usage

import { Haptics } from '@sigx/lynx-haptics';

Haptics.impact('medium');           // 'light' | 'medium' | 'heavy'
Haptics.notification('success');    // 'success' | 'warning' | 'error'
Haptics.selection();                // light tick — for picker scrolls etc.

API

| Method | Notes | | ------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | impact(style?: ImpactStyle) | One-shot impact. iOS uses UIImpactFeedbackGenerator. Android falls back to VibrationEffect (light=10ms, medium=20ms, heavy=40ms with amplitude control) or fixed vibrate(ms) on older devices. | | notification(type?: NotificationType) | Multi-step pattern (success/warning/error). iOS uses UINotificationFeedbackGenerator; Android uses pattern arrays. | | selection() | Lightest tick — pickers, toggles. iOS uses UISelectionFeedbackGenerator; Android uses 5ms vibrate. | | diagnose(): Promise<HapticsDiagnostics> | Android-only diagnostic. Returns { hasVibrator, sdk, hasVibratePermission, hasAmplitudeControl }. Use this to figure out why a device isn't buzzing — most often it's the system "haptics" toggle. | | isAvailable(): boolean | Whether the native module is registered in the current build. |

type ImpactStyle = 'light' | 'medium' | 'heavy';
type NotificationType = 'success' | 'warning' | 'error';
interface HapticsDiagnostics {
    hasVibrator: boolean;
    sdk?: number;
    hasVibratePermission?: boolean;
    hasAmplitudeControl?: boolean;
}

All methods are sync and return void — there's no permission flow because VIBRATE is auto-granted (it's a normal-level permission on Android, no flow on iOS).

Gotchas

  • Pixel won't buzz. First, check Settings → Sound & vibration → Vibration & haptics — there's a single global toggle that silently disables every API in this module. Then run Haptics.diagnose() to see what hasVibrator / hasAmplitudeControl report.
  • iOS UIImpactFeedbackGenerator requires the device be unlocked and the app foregrounded — it no-ops silently otherwise.

Reference app

examples/lynx-one/my-sigx-app/src/cards/HapticsCard.tsx exercises all three families with a "diagnose" button that surfaces the Android side's truth table.