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@simfinity/constellation-ui

v1.1.16

Published

React bindings for Simfinity Constellation Client — persistent real-time LLM chat rooms (text + audio).

Readme

@simfinity/constellation-ui

React bindings for Simfinity Constellation Client — persistent real-time LLM chat rooms (text + audio).

Overview

Constellation provides:

  • An abstraction layer to interact with different LLMs
  • Persistent server-side sessions
  • WebSocket real-time streaming
  • Text + audio conversations
  • Configurable system instructions & session settings
  • Reconnectable chat rooms

This package is a React wrapper around:

@simfinity/constellation-client

It provides context + hooks for lifecycle management.

Installation

npm install @simfinity/constellation-ui
# or
yarn add @simfinity/constellation-ui

# Dependency:
npm install @simfinity/constellation-client
# or
yarn add @simfinity/constellation-client

Architecture

Session lifecycle:

startSession()  → REST call
joinSession()   → WebSocket connection

configureSession() (optional)                   → WebSocket messages
sendText() / sendAudioChunk() + commitAudio()   → WebSocket messages

endSession()    → REST call

⚠️ A session MUST be started before it can be joined.

⚠️ A session SHOULD be ended when finished.

Minimal Working Example (Text-Only)

import React, { useEffect } from "react";
import WebClient from "@simfinity/constellation-client";
import {
    ConstellationProvider,
    useConstellationClient
} from "@simfinity/constellation-ui";

const client = new WebClient({
    sessionEndpoint: "https://your-api",
    streamingEndpoint: "wss://your-stream",
    key: "YOUR_SECRET_KEY",
});

function Chat() {
    const client = useConstellationClient();
    
    useEffect(() => {
        async function init() {
            const params: SessionStartParameters = {
                llmProvider: "openai",
                voiceEnabled: false,
                behaviour: {
                    temperature: 0.9,
                    instructions: "Just have a nice and casual conversation.",
                }
            }
            
            await client.startSession(params);

            await client.joinSession(false, {
                onStreamClosed: console.log,
                onTranscriptResponse: (msg) => {
                  console.log("Model:", msg);
                }
              });

            client.sendText("Hello!");
        }
    
        init();
    
        return () => {
            client.endSession();
        };
    }, []);
    
    return <div>Chat running...</div>;
}

export default function App() {
    return (
        <ConstellationProvider client={client}>
          <Chat />
        </ConstellationProvider>
    );
}

Audio Mode

To enable audio:

// Create a audio-enabled session
const params: SessionStartParameters = {
    llmProvider: "openai",
    voiceEnabled: true,
    voiceName: "alloy",
    behaviour: {
        temperature: 0.9,
        instructions: "Just have a nice and casual conversation.",
    }
}
await startSession(params);

// Join a stream subscribing to audio events
await joinSession(true, {
    onStreamClosed: console.log,
    onAudioResponseStart: () => console.log("Speaking..."),
    onAudioResponseChunk: (chunk) => audioPlayer.enqueue(chunk),
    onAudioResponseEnd: () => console.log("Done")
});

Audio requirements:

Input:

  • Format: PCM, 16k Hertz
  • Encoding: Base64
  • Transcription: handled server-side

Send audio:

sendAudioChunk(base64PcmChunk);
commitAudio();

commitAudio() is MANDATORY: server-side VAD (voice activation detection) is not provided.

⚠️ Client should always implement audio-input noise detection and explicit commits:

  • Current constellation version does not provide it server-side
  • Avoids continuously streaming audio data which reduces network and token consumption
  • Allows to provide a more responsive experience as VAD introduces a constant delay and is potentially less stable

Output:

Audio responses are:

  • Format: PCM, 24k Hertz
  • Encoding: Base64

Text and Transcript

Text is always enabled in a session. However, the client must provide the appropriate handlers to receive events:

interface EventHandlers {
  // ...
  onTranscriptInput?: (transcript: string) => void;
  onTranscriptResponse?: (transcript: string) => void;
}

⚠️ These events serve both the text exchanges AND transcript of audio exchanges:

// Pseudo-code:

// Text:
constellationClient.sendText("Hello");

// Triggers:
// 1) onTranscriptInput(transcript) -> transcript is "Hello"
// 2) onTranscriptResponse(transcript) -> transcript is the response from the LLM

// Audio:
constellationClient.sendAudioChunk("... PCM16 audio data for 'Hello'...");
constellationClient.commitAudio();

// Triggers:
// 1) onTranscriptInput(transcript) -> transcript is "Hello"
// 2) onTranscriptResponse(transcript) -> transcript is the response from the LLM

Partial text events are provided as well through onTranscriptInputPart and onTranscriptResponsePart events. Partial text events are fired when a new piece of text is available, they allow for a more reactive/realtime, temporary display of incoming text, but cannot be trusted to build the final message: always rely on the final "non-part" event as the final source of truth.

Session Configuration

System behavior can be updated dynamically, mid-session:

configureSession({
    temperature: 0.2,
    instructions: "You are a helpful coding assistant.",
    maxResponseToken: 500
});

This does NOT trigger a response.

Event Handlers

The event handlers are client-provided hooks to receive all the server events discussed above Provided at join session time.

joinSession() requires at least:

{
  onStreamClosed: (reason: string) => void
}

Optional handlers:

  • onSessionConfigured: acknowledgment of configureSession call
  • onAudioResponseChunk: audio data chunk of a model audio response
  • onAudioResponseEnd: model has finished streaming an audio response
  • onResponseEnd: model has finished generating and streaming a response
  • onTranscriptInput: the echo of a user text input or transcript of a user audio input
  • onTranscriptInputPart: the echo of a user text input or a piece of transcript of a user audio input
  • onTranscriptResponse: model text response or transcript of model audio response
  • onTranscriptResponsePart: piece of model text response or transcript of model audio response
  • onAgentResponse: in a session agents configured, this is the event carry an agent-feedback
  • onClientAction: in a session with client action defined, this event is fired when a named action is called by the model
  • onTechnicalError
  • onLatencyUpdate: fired regularly with the last computed latency between the client and constellation

If omitted, events are ignored silently & safely.