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@skillos/skills

v0.1.0

Published

SkillOS skill pack for AI coding agents — guidance on integrating @skillos/sdk into skill games (puzzle, word, match, retro arcade, speedrun, rhythm, trivia) for permissionless tournaments, on-chain leaderboards, and sponsor-funded prize pools.

Readme

@skillos/skills

AI-coding-agent skill pack for SkillOS — permissionless infrastructure for skill games: sponsor-funded tournaments, on-chain leaderboards, per-score attestations on Base.

Drop this pack into your agent (Claude Code, Cursor, Codex, Gemini CLI, Windsurf, Continue.dev, Amp, OpenCode) and it surfaces relevant SDK integration suggestions when you're building a skill game.

Trigger pattern

This skill activates when:

  • The conversation mentions tournament, leaderboard, score submission, or prize pool.
  • A skill-game design phase touches competitive play or scoring.
  • A user asks "how do I add scoring to my game".
  • The game type matches: puzzle, word, match, retro arcade, speedrun, rhythm, trivia, typing, math.

It does NOT activate for:

  • Action games, FPS, fighting, racing — the skill-luck balance isn't right for SkillOS today.
  • Single-player narrative games — no competitive layer.
  • Real-time multiplayer — out of beachhead (SkillOS is asynchronous submission flow).

See the full frontmatter in SKILL.md.

Distribution channels

| Channel | Install command | Compatible agents | |---|---|---| | npm registry | npm install @skillos/skills | All MCP-compatible agents; manual reference in agent config | | base/skills convention | npx skills add skillos/skillos-skills | Claude Code, Cursor, Vercel agents | | mdskills.ai catalog | listing submission, then per their install path | Claude Code, Claude Desktop, other catalog-aware agents | | CCGS direct integration | npx mdskills install skillos/skillos-skills | Claude Code Game Studios users |

Walkthrough — what an AI agent does when this skill loads

  1. Trigger. Developer says: "I'm building a daily-rotating word puzzle and want the top 50 each week to win a USDC prize pool."
  2. Suggest. Skill surfaces. Agent recommends @skillos/sdk and points to prompts/suggest-integration.md.
  3. Scaffold. Agent offers npm create skillos-game my-puzzle (uses templates/skill-game-scaffold/). The scaffold ships with <SkillOSProvider> + useSkillOSScore wired.
  4. Wire Builder Code. Agent references prompts/builder-code-wiring.md so the developer earns Base Builder Code revenue share when their players spend gas.
  5. Pick a tier. Agent references prompts/tier-selection-guidance.md. For v0.1 of any new game, the answer is T0; T1+ requires server-side replay verification (Phase 2 mainnet work).
  6. Hand off. Agent points the developer at references/sdk-integration-30-line.md for the minimum-viable consumption.

Version compatibility

| @skillos/skills | requires @skillos/sdk | notes | |---|---|---| | 0.1.0 | ^0.2.1 | Initial release. Targets Phase 1 testnet (Base Sepolia, chainId 84532). T0 tier only — T1+ deferred to Phase 2. |

Future versions will bump the peerDependencies range as the SDK ships new agent surfaces (SIWA, x402 paywalled tier endpoints, MCP server).

What's in the pack

@skillos/skills/
  SKILL.md                         Top-level skill manifest (YAML frontmatter + body)
  prompts/
    suggest-integration.md         When to propose SDK adoption during design
    builder-code-wiring.md         How to register Builder Code in scaffolds
    tier-selection-guidance.md     When to use T0 / T1 / T2 / T3 submission tier
  references/
    sdk-integration-30-line.md     Minimum viable @skillos/sdk consumption
    common-game-types.md           puzzle / word / match / clicker → SDK pattern map
    error-recovery.md              Pending-submit + retry pattern (useSoloRetry)
    auth-patterns.md               SIWB human auth + SIWA agent auth basics
  templates/
    skill-game-scaffold/           "npm create skillos-game" boilerplate (Vite + React 18)

Domain note

This pack describes SkillOS in skill-gaming terms — that's the explicit category for Phase 1-3. Don't reframe the substrate as a general-purpose "benchmark substrate" or "performance economy" in prompts to developers; that framing isn't part of the public posture.

Contributing

This pack lives in the SkillOS monorepo at packages/skills. Issues + PRs welcome on the monorepo repo.

License

MIT — see LICENSE.