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@skylarknight/moo51-assets

v1.0.0

Published

Static 3D models and audio assets for the MOO-51 Three.js game.

Readme

MOO-51 Assets

Static runtime assets for MOO-51, a third-person Three.js game about a cow escaping an alien spacecraft.

npm package

@skylarknight/moo51-assets

After publishing version 1.0.0, files are available through jsDelivr:

https://cdn.jsdelivr.net/npm/@skylarknight/[email protected]/<path>

Examples:

https://cdn.jsdelivr.net/npm/@skylarknight/[email protected]/models/cow.glb
https://cdn.jsdelivr.net/npm/@skylarknight/[email protected]/models/ufo.glb
https://cdn.jsdelivr.net/npm/@skylarknight/[email protected]/audio/moo.wav

Always use an exact package version in the challenge prompt.

Package contents

audio/
├── alarm.flac
├── end-scene-music.wav
├── farm-ambient-music.wav
├── impact.ogg
├── moo.wav
├── tractor-beam.wav
└── victory-sting.mp3

models/
├── cow.glb
├── Horse.glb
├── Pig.glb
├── Sheep.glb
├── rover.glb
├── ufo.glb
├── alienplants/
│   ├── plant1.glb
│   ├── plant2.glb
│   ├── plant3.glb
│   └── plant4.glb
├── farm/
│   ├── Barn.glb
│   ├── Fence.glb
│   ├── Fence2.glb
│   ├── Silo.glb
│   └── Windmill.glb
└── shipinterior/
    ├── Column_1.glb
    ├── Column_2.glb
    ├── Column_3.glb
    ├── Column_Slim.glb
    ├── Details_Arrow.glb
    ├── Details_Arrow_2.glb
    ├── Details_Basic_1.glb
    ├── Details_Basic_2.glb
    ├── Details_Basic_3.glb
    ├── Details_Basic_4.glb
    ├── Details_Cylinder.glb
    ├── Details_Cylinder_Long.glb
    ├── Details_Dots.glb
    ├── Details_Hexagon.glb
    ├── Details_Output.glb
    ├── Details_Output_Small.glb
    ├── Details_Pipes_Long.glb
    ├── Details_Pipes_Medium.glb
    ├── Details_Pipes_Small.glb
    ├── Details_Plate_Details.glb
    ├── Details_Plate_Large.glb
    ├── Details_Plate_Long.glb
    ├── Details_Plate_Small.glb
    ├── Details_Triangles.glb
    ├── Details_Vent_1.glb
    ├── Details_Vent_2.glb
    ├── Details_Vent_3.glb
    ├── Details_Vent_4.glb
    ├── Details_Vent_5.glb
    ├── Details_X.glb
    ├── Door_Double.glb
    ├── Door_Single.glb
    ├── FloorTile_Basic.glb
    ├── FloorTile_Basic2.glb
    ├── FloorTile_Corner.glb
    ├── FloorTile_Double_Hallway.glb
    ├── FloorTile_Empty.glb
    ├── FloorTile_InnerCorner.glb
    ├── FloorTile_Side.glb
    ├── Props_Base.glb
    ├── Props_Capsule.glb
    ├── Props_Chest.glb
    ├── Props_Computer.glb
    ├── Props_ComputerSmall.glb
    ├── Props_ContainerFull.glb
    ├── Props_Crate.glb
    ├── Props_CrateLong.glb
    ├── Props_Laser.glb
    ├── Props_Pod.glb
    ├── Props_Shelf.glb
    ├── Props_Shelf_Tall.glb
    ├── Props_Statue.glb
    ├── Props_Vessel.glb
    ├── Props_Vessel_Short.glb
    ├── Props_Vessel_Tall.glb
    └── RoofTile_Corner_Pipes.glb

Cow animation clips

The cow model contains these source clip names:

Idle
Idle_2
Idle_Headlow
Walk
Jump_toIdle
Idle_HitReact_Right
Idle_HitReact_Left
Gallop_Jump
Gallop
Eating
Death
Attack_Kick
Attack_Headbutt

Suggested gameplay mapping:

| Game action | Clip | |---|---| | Idle | Idle or Idle_2 | | Graze | Eating | | Walk | Walk | | Sprint | Gallop | | Headbutt | Attack_Headbutt | | Damage | Alternate Idle_HitReact_Right and Idle_HitReact_Left | | Launch | Gallop_Jump | | Landing | Jump_toIdle | | Failure | Death | | Optional kick | Attack_Kick |

Mooing, abduction floating, and victory poses can be layered procedurally in Three.js.

Excluded file

audio/ship-ambience.mp3 is intentionally excluded from package.json.

Its Freesound source is licensed CC BY-NC 4.0, so it should not be used in a prize challenge or redistributed in this public npm package. Replace it with a CC0 or original spaceship ambience before submission.

Browser format recommendations

For smaller downloads and broad browser support, consider converting:

  • alarm.flacalarm.ogg
  • farm-ambient-music.wavfarm-ambient-music.ogg
  • end-scene-music.wavend-scene-music.ogg
  • tractor-beam.wavtractor-beam.ogg
  • moo.wavmoo.ogg

After conversion, update package.json and the prompt URLs.

Publish

From the package root:

npm login
npm whoami
npm pack --dry-run
npm publish --access public

Inspect npm pack --dry-run carefully. It should not include source Blender files, archives, private files, or audio/ship-ambience.mp3.

Licensing

See LICENSES.md. Every third-party asset retains its own license.