@skylarknight/moo51-assets
v1.0.0
Published
Static 3D models and audio assets for the MOO-51 Three.js game.
Maintainers
Readme
MOO-51 Assets
Static runtime assets for MOO-51, a third-person Three.js game about a cow escaping an alien spacecraft.
npm package
@skylarknight/moo51-assetsAfter publishing version 1.0.0, files are available through jsDelivr:
https://cdn.jsdelivr.net/npm/@skylarknight/[email protected]/<path>Examples:
https://cdn.jsdelivr.net/npm/@skylarknight/[email protected]/models/cow.glb
https://cdn.jsdelivr.net/npm/@skylarknight/[email protected]/models/ufo.glb
https://cdn.jsdelivr.net/npm/@skylarknight/[email protected]/audio/moo.wavAlways use an exact package version in the challenge prompt.
Package contents
audio/
├── alarm.flac
├── end-scene-music.wav
├── farm-ambient-music.wav
├── impact.ogg
├── moo.wav
├── tractor-beam.wav
└── victory-sting.mp3
models/
├── cow.glb
├── Horse.glb
├── Pig.glb
├── Sheep.glb
├── rover.glb
├── ufo.glb
├── alienplants/
│ ├── plant1.glb
│ ├── plant2.glb
│ ├── plant3.glb
│ └── plant4.glb
├── farm/
│ ├── Barn.glb
│ ├── Fence.glb
│ ├── Fence2.glb
│ ├── Silo.glb
│ └── Windmill.glb
└── shipinterior/
├── Column_1.glb
├── Column_2.glb
├── Column_3.glb
├── Column_Slim.glb
├── Details_Arrow.glb
├── Details_Arrow_2.glb
├── Details_Basic_1.glb
├── Details_Basic_2.glb
├── Details_Basic_3.glb
├── Details_Basic_4.glb
├── Details_Cylinder.glb
├── Details_Cylinder_Long.glb
├── Details_Dots.glb
├── Details_Hexagon.glb
├── Details_Output.glb
├── Details_Output_Small.glb
├── Details_Pipes_Long.glb
├── Details_Pipes_Medium.glb
├── Details_Pipes_Small.glb
├── Details_Plate_Details.glb
├── Details_Plate_Large.glb
├── Details_Plate_Long.glb
├── Details_Plate_Small.glb
├── Details_Triangles.glb
├── Details_Vent_1.glb
├── Details_Vent_2.glb
├── Details_Vent_3.glb
├── Details_Vent_4.glb
├── Details_Vent_5.glb
├── Details_X.glb
├── Door_Double.glb
├── Door_Single.glb
├── FloorTile_Basic.glb
├── FloorTile_Basic2.glb
├── FloorTile_Corner.glb
├── FloorTile_Double_Hallway.glb
├── FloorTile_Empty.glb
├── FloorTile_InnerCorner.glb
├── FloorTile_Side.glb
├── Props_Base.glb
├── Props_Capsule.glb
├── Props_Chest.glb
├── Props_Computer.glb
├── Props_ComputerSmall.glb
├── Props_ContainerFull.glb
├── Props_Crate.glb
├── Props_CrateLong.glb
├── Props_Laser.glb
├── Props_Pod.glb
├── Props_Shelf.glb
├── Props_Shelf_Tall.glb
├── Props_Statue.glb
├── Props_Vessel.glb
├── Props_Vessel_Short.glb
├── Props_Vessel_Tall.glb
└── RoofTile_Corner_Pipes.glbCow animation clips
The cow model contains these source clip names:
Idle
Idle_2
Idle_Headlow
Walk
Jump_toIdle
Idle_HitReact_Right
Idle_HitReact_Left
Gallop_Jump
Gallop
Eating
Death
Attack_Kick
Attack_HeadbuttSuggested gameplay mapping:
| Game action | Clip |
|---|---|
| Idle | Idle or Idle_2 |
| Graze | Eating |
| Walk | Walk |
| Sprint | Gallop |
| Headbutt | Attack_Headbutt |
| Damage | Alternate Idle_HitReact_Right and Idle_HitReact_Left |
| Launch | Gallop_Jump |
| Landing | Jump_toIdle |
| Failure | Death |
| Optional kick | Attack_Kick |
Mooing, abduction floating, and victory poses can be layered procedurally in Three.js.
Excluded file
audio/ship-ambience.mp3 is intentionally excluded from package.json.
Its Freesound source is licensed CC BY-NC 4.0, so it should not be used in a prize challenge or redistributed in this public npm package. Replace it with a CC0 or original spaceship ambience before submission.
Browser format recommendations
For smaller downloads and broad browser support, consider converting:
alarm.flac→alarm.oggfarm-ambient-music.wav→farm-ambient-music.oggend-scene-music.wav→end-scene-music.oggtractor-beam.wav→tractor-beam.oggmoo.wav→moo.ogg
After conversion, update package.json and the prompt URLs.
Publish
From the package root:
npm login
npm whoami
npm pack --dry-run
npm publish --access publicInspect npm pack --dry-run carefully. It should not include source Blender files, archives, private files, or audio/ship-ambience.mp3.
Licensing
See LICENSES.md. Every third-party asset retains its own license.
