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@smoove/renderer

v0.3.2

Published

Headless video renderer for smoove. Rasterizes a Composition with skia-canvas and encodes with Mediabunny, no ffmpeg binary needed.

Readme

@smoove/renderer

Headless video renderer for smoove. Turns a Composition into an MP4 or WebM file from Node.

renderComposition walks the frame clock the same way the player does, rasterizes each frame with skia-canvas, and encodes the result with Mediabunny in a single in-process pass: no ffmpeg binary, no temp files. The composition you preview in the browser is the file you ship.

Install

pnpm add konva @smoove/core @smoove/renderer

konva and @smoove/core are peer dependencies (@smoove/transitions is an optional peer). Node-only.

Quick example

Import the register entry first. It installs the skia backend and the Node media factories, so do this before you build the composition:

import "@smoove/renderer/register";
import { Composition, interpolate, Rect, Sequence } from "@smoove/core";
import { renderComposition } from "@smoove/renderer";

const comp = new Composition({ id: "out", fps: 60, durationInFrames: 120, width: 1280, height: 720 });

const main = new Sequence();
const box = new Rect({ x: 0, y: 320, width: 80, height: 80, fill: "#ffd166" });
main.add(box);
main.register((f) => box.x(interpolate(f, [0, 119], [0, 1200])));
comp.add(main);

await renderComposition(comp, { output: "out.mp4" });

Only output is required; everything else falls back to the composition's own settings. Options include resolution, fit, quality presets, fps, a frame range, format ("mp4" or "webm"), mute, fonts, onProgress, and an AbortSignal. Single frames and raw frame streams are also supported.

To render WebGL shader transitions headlessly, import @smoove/renderer/gl before building the composition.

Docs

Full documentation lives at smoove.dev.

License

MIT