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@snailycfx/nexus

v1.0.13

Published

Bukkit-inspired framework for roblox-ts

Downloads

1,033

Readme

@snailycfx/nexus

A Bukkit-inspired game framework for roblox-ts. Build your Roblox games the Java way — classes, listeners, lifecycle hooks, and a clean event system.

Installation

pnpm add @snailycfx/nexus
pnpm add @snailycfx/nexus-transformer --save-dev

Add the transformer to your tsconfig.json:

{
    "compilerOptions": {
        "plugins": [
            { "transform": "@snailycfx/nexus-transformer" }
        ]
    }
}

Quick Start

import { Nexus, IListener, EventHandler, PlayerJoinEvent } from "@snailycfx/nexus"

class PlayerListener implements IListener {

    @EventHandler()
    public onPlayerJoin(event: PlayerJoinEvent): void {
        print(`${event.getPlayer().Name} joined!`)
    }
}

class MyGame extends Nexus {

    public getName(): string { return "MyGame" }

    public override onEnable(): void {
        Nexus.getServer().getEventManager().register(new PlayerListener())
        this.getLogger().success("MyGame is running!")
    }

    public override onDisable(): void {
        this.getLogger().info("MyGame is stopping...")
    }
}

new MyGame()

Features

  • Lifecycle hooksonEnable and onDisable called automatically
  • Event system — Bukkit-style listeners with @EventHandler
  • Priority supportEventPriority.Lowest through EventPriority.Monitor
  • Async handlers@EventHandler({ async: true })
  • Custom events — extend NexusEvent to create your own
  • Built-in eventsPlayerJoinEvent, PlayerLeaveEvent

Events

Built-in

@EventHandler()
public onPlayerJoin(event: PlayerJoinEvent): void { }

@EventHandler()
public onPlayerLeave(event: PlayerLeaveEvent): void { }

Custom

export class WaveStartedEvent extends NexusEvent {
    public constructor(private readonly wave: number) { super() }
    public getWave(): number { return this.wave }
}

// Dispatch
Nexus.getServer().getEventManager().dispatch(new WaveStartedEvent(1))

// Listen
@EventHandler({ priority: EventPriority.High })
public onWaveStarted(event: WaveStartedEvent): void {
    print(`Wave ${event.getWave()} started!`)
}

Requirements

  • roblox-ts >= 3.0.0
  • @snailycfx/nexus-transformer

License

MIT