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@solid-primitives/immutable

v1.0.9

Published

Primitive for rectifying immutable values and dealing with immutability in Solid.

Downloads

3,594

Readme

@solid-primitives/immutable

turborepo size version stage

Primitive for rectifying immutable values and dealing with immutability in Solid.

Installation

npm install @solid-primitives/immutable
# or
yarn add @solid-primitives/immutable
# or
pnpm add @solid-primitives/immutable

createImmutable

Creates a store (deeply nested reactive object) derived from the given immutable source. The source can be any signal that is updated in an immutable fashion.

It's an experimental primitive, a proof of concept of derived nested reactivity. It's not meant to be used in production, but rather as a playground for experimenting with new ideas.

How to use it

createImmutable is a function that takes a reactive function as the first param, and an optional configuration object as the second param:

  • source reactive function returning an immutable object
  • options optional configuration
    • key property name to use as unique identifier for objects when their reference changes
    • merge controls how objects witohut a unique identifier are identified when reconciling an array. If true the index is used, otherwise the object reference itself is used.
import { createImmutable } from "@solid-primitives/immutable";

// source - can be any reactive function returning an immutable object
const [data, setData] = createSignal({ a: 1, b: 2 });

// reactive state derived from the source
const state = createImmutable(data);

// just like in Solid stores, the updates are fine-grained - only the changed values are updated
createEffect(() => console.log(state.a, state.b));
// logs 1 2

setData({ a: 2, b: 3 });
// logs 2 3

Usage with Redux Toolkit

There are many state management libraries that provide immutable data structures, such as Immer, Redux Toolkit, XState, etc.

createImmutable can help you turn them into reactive objects, only updating the changed values.

Warning createStore with reconcile will give you the similar result, while being more efficient.

import { createSlice, configureStore } from "@reduxjs/toolkit";
import { createImmutable } from "@solid-primitives/immutable";

const slice = createSlice({
  initialState: [
    { id: 1, title: "Learn Solid", completed: false },
    { id: 2, title: "Learn Redux", completed: false },
  ],
  reducers: {
    /* ... (immutable actions) */
  },
});

const store = configureStore({
  reducer: slice.reducer,
});

const [source, setSource] = createSignal(store.getState());
store.subscribe(() => setSource(store.getState()));

const todos = createImmutable(source);

// the references of todos will be preserved, even though they were destructured in the store
<For each={todos}>
  {todo => (
    <div>
      <input
        type="checkbox"
        checked={todo.completed}
        onClick={() => store.dispatch(slice.actions.toggleTodo(todo.id))}
      />
      {todo.title}
    </div>
  )}
</For>;

Usage with XState

createImmutable doesn't mutate the source objects, as opposed to createStore with reconcile. This makes it a good fit for XState, which uses relies on diffing the previous and next state to determine the changes.

import { onCleanup, createSignal } from "solid-js";
import { createMachine, createActor } from "xstate";
import { createImmutable } from "@solid-primitives/immutable";

const toggleMachine = createMachine({
  id: "toggle",
  initial: "inactive",
  states: {
    inactive: {
      on: { TOGGLE: "active" },
    },
    active: {
      on: { TOGGLE: "inactive" },
    },
  },
});

export const Toggler = () => {
  const actor = x.createActor(toggleMachine).start();
  onCleanup(() => actor.stop());

  const [snapshot, setSnapshot] = createSignal(actor.getSnapshot());
  actor.subscribe(setSnapshot);

  const state = createImmutable(snapshot);

  return (
    <button onclick={() => actor.send({ type: "TOGGLE" })}>
      {state.value === "inactive" ? "Click to activate" : "Active! Click to deactivate"}
    </button>
  );
};

Usage with createResource

Data fetched from the server is immutable, so createImmutable can help you turn it into a reactive object, only updating the changed values.

Warning createResource provides an experimental storage option that can be used together with createStore and reconcile to achieve the similar result, while being more efficient https://www.solidjs.com/docs/latest/api#createresource

import { createResource } from "solid-js";
import { createImmutable } from "@solid-primitives/immutable";

const [data, { refetch }] = createResource(() =>
  fetch("https://jsonplaceholder.typicode.com/todos/1").then(res => res.json()),
);

const state = createImmutable(data);

createEffect(() => console.log(state.title, state.completed));

// newely fetched data will be merged with the previous state
refetch();

Demo

You can see the live demo here.

Source code

Changelog

See CHANGELOG.md