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@solid-primitives/intersection-observer

v2.1.6

Published

Primitives to support using the intersection observer API.

Downloads

6,397

Readme

@solid-primitives/intersection-observer

turborepo size size stage

A range of IntersectionObserver API utilities great for different types of use cases:

Installation

npm install @solid-primitives/intersection-observer
# or
pnpm add @solid-primitives/intersection-observer
# or
yarn add @solid-primitives/intersection-observer

createIntersectionObserver

import { createIntersectionObserver } from "@solid-primitives/intersection-observer";

const [targets, setTargets] = createSignal<Element[]>([some_element]);

createIntersectionObserver(els, entries => {
  entries.forEach(e => console.log(e.isIntersecting));
});

<div ref={el => setTargets(p => [...p, el])} />;

Definition

function createIntersectionObserver(
  elements: Accessor<Element[]>,
  onChange: IntersectionObserverCallback,
  options?: IntersectionObserverInit,
): void;

createViewportObserver

This primitive comes with a number of flexible options. You can specify a callback at the root with an array of elements or individual callbacks for individual elements.

import { createViewportObserver } from '@solid-primitives/intersection-observer';

// Basic usage:
const [add, { remove, start, stop, instance }] = createViewportObserver(els, e => {...});
add(el, e => console.log(e.isIntersecting))

// Directive usage:
const [intersectionObserver] = createViewportObserver()
<div use:intersectionObserver={(e) => console.log(e.isIntersecting)}></div>

Definition

function createViewportObserver(
  elements: MaybeAccessor<Element[]>,
  callback: EntryCallback,
  options?: IntersectionObserverInit,
): CreateViewportObserverReturnValue;
function createViewportObserver(
  initial: MaybeAccessor<[Element, EntryCallback][]>,
  options?: IntersectionObserverInit,
): CreateViewportObserverReturnValue;
function createViewportObserver(
  options?: IntersectionObserverInit,
): CreateViewportObserverReturnValue;

createVisibilityObserver

Creates reactive signal that changes when a single element's visibility changes.

How to use it

createVisibilityObserver takes a IntersectionObserverInit object as the first argument. Use it to set thresholds, margins, and other options.

  • root — The Element or Document whose bounds are used as the bounding box when testing for intersection.
  • rootMargin — A string which specifies a set of offsets to add to the root's bounding_box when calculating intersections, effectively shrinking or growing the root for calculation purposes.
  • threshold — Either a single number or an array of numbers between 0.0 and 1.0, specifying a ratio of intersection area to total bounding box area for the observed target.
  • initialValue — Initial value of the signal (default: false)

It returns a configured "use" function for creating a visibility signal for a single element. The passed element can be a reactive signal or a DOM element. Returning a falsy value will remove the element from the observer.

import { createVisibilityObserver } from "@solid-primitives/intersection-observer";

let el: HTMLDivElement | undefined;

const useVisibilityObserver = createVisibilityObserver({ threshold: 0.8 });

// make sure that you pass the element reference in a thunk if it is undefined initially
const visible = useVisibilityObserver(() => el);

<div ref={el}>{visible() ? "Visible" : "Hidden"}</div>;

You can use this shorthand when creating a visibility signal for a single element:

let el: HTMLDivElement | undefined;

const visible = createVisibilityObserver({ threshold: 0.8 })(() => el);

<div ref={el}>{visible() ? "Visible" : "Hidden"}</div>;

Setter callback

createVisibilityObserver takes a setter callback as the second argument. It is called when the element's intersection changes. The callback should return a boolean value indicating whether the element is visible — it'll be assigned to the signal.

const useVisibilityObserver = createVisibilityObserver({ threshold: 0.8 }, entry => {
  // do some calculations on the intersection entry
  return entry.isIntersecting;
});

Exported modifiers

withOccurrence

It provides information about element occurrence in the viewport — "Entering", "Leaving", "Inside" or "Outside".

import { createVisibilityObserver, withOccurrence } from "@solid-primitives/intersection-observer";

const useVisibilityObserver = createVisibilityObserver(
  { threshold: 0.8 },
  withOccurrence((entry, { occurrence }) => {
    console.log(occurrence); // => "Entering" | "Leaving" | "Inside" | "Outside"
    return entry.isIntersecting;
  }),
);

withDirection

It provides information about element direction on the screen — "Left", "Right", "Top", "Bottom" or "None".

import { createVisibilityObserver, withDirection } from "@solid-primitives/intersection-observer";

const useVisibilityObserver = createVisibilityObserver(
  { threshold: 0.8 },
  withDirection((entry, { directionY, directionX, visible }) => {
    if (!entry.isIntersecting && directionY === "Top" && visible) {
      return true;
    }
    return entry.isIntersecting;
  }),
);

Definition

function createViewportObserver(
  elements: MaybeAccessor<Element[]>,
  callback: EntryCallback,
  options?: IntersectionObserverInit,
): CreateViewportObserverReturnValue;

Demo

a working example (source)

Changelog

See CHANGELOG.md