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@solncebro/websocket-engine

v0.5.0

Published

Reliable WebSocket client with reconnect, heartbeat and typed messages

Readme

@solncebro/websocket-engine

Reliable, environment-agnostic WebSocket client with automatic reconnection, application-level heartbeat plus idle (stale) detection, typed messages, optional authentication phase, and request/response pattern. Built on the global WebSocket, so it runs unchanged in Node.js 22+, browsers, and React Native — no ws dependency.

Installation

yarn add @solncebro/websocket-engine
npm install @solncebro/websocket-engine

Features

  • Automatic reconnection — exponential backoff with jitter; fast reconnect for specific close codes (1001, 1006, 1011–1014)
  • Heartbeat — application-level JSON ping (e.g. Bybit { op: 'ping' }, Binance { method: 'LIST_SUBSCRIPTIONS' }) paired with idle detection: the socket reconnects if no message arrives within staleThreshold. No TCP control frames are used, so it works on any WHATWG WebSocket.
  • Connection timeout — handshake timeout with retry
  • Auth phase — optional onOpen async callback for authentication before the connection is considered ready
  • Sendws.sendToConnectedSocket(data) for outbound messages
  • Request/responsews.waitForMessage(predicate, timeout) to await a specific incoming message by any criteria (e.g. reqId)
  • Typed messages — optional parseMessage for type-safe payloads
  • NotificationsonNotify callback for alerts on connection issues and max retries exceeded

Requirements

  • Node.js 22+ (built-in global WebSocket), or any environment with a WHATWG WebSocket (browsers, React Native)
  • TypeScript 5.x (optional, for types)

Usage

Basic (no auth)

import { ReliableWebSocket } from "@solncebro/websocket-engine";

interface StreamMessage {
  type: string;
  data: unknown;
}

const ws = new ReliableWebSocket<StreamMessage>({
  url: "wss://stream.example.com",
  label: "market-stream",
  logger: pinoLogger,
  parseMessage: (rawData) => JSON.parse(rawData.toString()) as StreamMessage,
  onMessage: (message) => {
    console.log(message.type, message.data);
  },
  onNotify: async (message) => {
    await sendTelegramAlert(message);
  },
});

ws.close();

With authentication (e.g. Bybit trading WebSocket)

import crypto from "crypto";
import {
  ReliableWebSocket,
  WebSocketOpenContext,
} from "@solncebro/websocket-engine";

interface BybitMessage {
  op?: string;
  retCode?: number;
  retMsg?: string;
  reqId?: string;
  data?: unknown;
}

const ws = new ReliableWebSocket<BybitMessage>({
  url: "wss://stream.bybit.com/v5/trade",
  label: "bybit-trade",
  logger: pinoLogger,
  parseMessage: (rawData) => JSON.parse(rawData.toString()) as BybitMessage,

  onOpen: async ({ send, waitForMessage }: WebSocketOpenContext<BybitMessage>) => {
    const expires = Date.now() + 10000;
    const signature = crypto
      .createHmac("sha256", SECRET)
      .update(`GET/realtime${expires}`)
      .digest("hex");

    send({ op: "auth", args: [API_KEY, expires, signature] });

    const response = await waitForMessage((message) => message.op === "auth", 10000);

    if (response.retMsg !== "OK") {
      throw new Error(`Auth failed: ${response.retMsg}`);
    }
  },

  heartbeat: {
    buildPayload: () => ({ op: "ping" }),
    isResponse: (msg) => msg.op === "pong",
  },

  onMessage: (message) => {
    if (message.op === "order.create") {
      // handle order response
    }
  },

  onReconnectSuccess: () => {
    console.log("Reconnected and re-authenticated");
  },

  onNotify: async (message) => {
    await sendTelegramAlert(message);
  },
});

// Send an order and await its specific response by reqId
const sendOrder = async (orderParams: Record<string, unknown>) => {
  const reqId = `req_${Date.now()}`;

  ws.sendToConnectedSocket({
    reqId,
    op: "order.create",
    args: [orderParams],
  });

  return ws.waitForMessage((message) => message.reqId === reqId, 30000);
};

API

new ReliableWebSocket<TMessage>(args)

Creates a ReliableWebSocket<TMessage> instance. Connection starts immediately on construction.

Arguments

| Property | Type | Required | Description | |----------|------|----------|-------------| | url | string | Yes | WebSocket URL | | label | string | Yes | Identifier for logs and notifications | | logger | WebSocketLogger | Yes | Logger with debug, info, warn, error, fatal | | onMessage | (message: TMessage) => void | Yes | Called for each incoming message (not intercepted by waitForMessage or heartbeat) | | parseMessage | (rawData: RawData) => TMessage | No | Parse raw data to TMessage; default: pass-through | | onOpen | (context: WebSocketOpenContext<TMessage>) => Promise<void> | No | Async setup phase after connect (e.g. auth). Connection is not considered ready until this resolves. | | onReconnectSuccess | () => void | No | Called after a successful reconnection (not on first connect) | | onClose | (context: WebSocketCloseContext) => void | No | Called on every disruption, before the reconnect is scheduled, with the close/error details | | onNotify | (message: string) => void \| Promise<void> | No | Called on connection issues and when max retries exceeded | | heartbeat | WebSocketHeartbeatOptions<TMessage> | No | Application-level heartbeat (JSON ping/pong). When provided, an active ping is sent every pingInterval and idle detection is enabled. Without it, the socket relies on close/error events. | | configuration | Partial<WebSocketConfiguration> | No | Override default timeouts and retry behaviour |

Instance Methods

| Method | Description | |--------|-------------| | close() | Stops reconnection, clears timers, rejects pending waiters, closes the socket | | getStatus() | Returns current WebSocketStatus | | getUrl() | Returns the WebSocket URL | | sendToConnectedSocket(data) | Send data; string is sent as-is, anything else is JSON.stringify-ed. Throws if not connected. | | waitForMessage(predicate, timeoutMilliseconds) | Returns a Promise<TMessage> that resolves with the first incoming message matching predicate. The message is not passed to onMessage. Rejects on timeout, connection close, or if predicate throws. |

WebSocketStatus

  • CONNECTING — initial connection attempt
  • CONNECTED — connected (and auth passed if onOpen was provided)
  • DISCONNECTED — disrupted, reconnect scheduled
  • RECONNECTING — reconnect in progress (includes onOpen phase)
  • FAILED — closed by user or max retries exceeded

WebSocketOpenContext

Passed to onOpen:

| Property | Description | |----------|-------------| | send | Send to the open socket (for use during onOpen) | | waitForMessage | Same as instance waitForMessage |

WebSocketHeartbeatOptions

| Property | Description | |----------|-------------| | buildPayload | Returns the JSON object to send as a ping | | isResponse | Returns true if the message is a pong. Matching messages are not passed to onMessage. |

WebSocketCloseContext

Passed to onClose:

| Property | Type | Description | |----------|------|-------------| | closeCode | number \| undefined | Close code, when the disruption came from a close event | | errorMessage | string \| undefined | Error text, when the disruption came from an error event | | consecutiveFailures | number | Consecutive failed attempts so far | | missedPongCount | number | Consecutive stale checks with no incoming message | | isPongTimeout | boolean | true when missedPongCount has reached missedPongThreshold |

Configuration (configuration)

| Option | Default | Description | |--------|---------|-------------| | maxRetryAttempts | 15 | Max reconnection attempts before entering FAILED status | | initialRetryDelay | 1000 | Initial delay (ms) for exponential backoff | | maxRetryDelay | 30000 | Cap (ms) for backoff delay | | retryDelayMultiplier | 1.8 | Backoff multiplier | | connectionTimeout | 30000 | Handshake timeout (ms) | | pingInterval | 15000 | Active heartbeat ping interval (ms); only sent when heartbeat is set | | pongTimeout | 10000 | Pong wait timeout (ms) | | heartbeatGracePeriod | 3000 | Delay before first ping (ms) | | staleThreshold | 60000 | Reconnect if no incoming message (including ping responses) for this long (ms); requires heartbeat | | staleCheckInterval | 5000 | How often idle is checked (ms) | | fastReconnectCodes | [1001, 1006, 1011, 1012, 1013, 1014] | Close codes that use short reconnect delay | | missedPongThreshold | 3 | Consecutive stale checks reflected in isPongTimeout of the close context |

Behaviour

  • On close or error, reconnection is scheduled with exponential backoff.
  • If onOpen throws, the connection is terminated and reconnect is triggered (with the same backoff logic). Retry counters are only reset after onOpen resolves successfully.
  • After maxRetryAttempts failed attempts, onNotify is awaited with a critical message and status becomes FAILED. The process is not terminated — the caller can check getStatus() and decide how to handle the failure.
  • waitForMessage pending promises are rejected when the connection is disrupted or close() is called.
  • Heartbeat response messages and waitForMessage-intercepted messages are never passed to onMessage.
  • With a heartbeat, the connection is also reconnected if no incoming message (including ping responses) arrives within staleThreshold. This catches a silently dead connection without relying on TCP-level control frames, which the global WebSocket cannot send from code.

License

ISC