@sonn-audio/node-sonos
v0.3.0
Published
Sonos Controller
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node-sonos
TypeScript Sonos controller for both S2 (modern) and S1 (legacy) firmware. Talks the local WebSocket API on S2 speakers, and UPnP/SOAP for S1 speakers.
Install
npm install @lox-audioserver/node-sonosNode.js 18+ is required.
Usage
S2 (modern firmware)
import { SonosClient, EventType } from '@lox-audioserver/node-sonos';
const client = new SonosClient('192.168.1.50'); // IP of any Sonos player
await client.connect();
client.subscribe((evt) => console.log(evt.eventType, evt.objectId));
// Starts the websocket + initial sync (blocks until the socket closes)
await client.start();
const player = client.player;
const [group] = client.groups;
await group.play();S1 (legacy firmware)
S1 speakers don't expose the modern local WebSocket API, so use S1Client instead. The surface is the same — same subscribe/connect/start/disconnect/player/groups — so consumer code only needs to pick the right constructor.
import { S1Client } from '@lox-audioserver/node-sonos';
const client = new S1Client('192.168.1.50');
await client.connect();
client.subscribe((evt) => console.log(evt.eventType, evt.objectId));
await client.start(); // no-op on S1; events fire immediately after connectAuto-detect (recommended)
detectGeneration(host) probes both endpoints and tells you which client to instantiate. Returns 'S2' | 'S1' | 'unknown'.
import { SonosClient, S1Client, detectGeneration } from '@lox-audioserver/node-sonos';
const gen = await detectGeneration('192.168.1.50');
const client = gen === 'S1' ? new S1Client('192.168.1.50') : new SonosClient('192.168.1.50');
await client.connect();S2 options
SonosClient accepts optional reliability settings:
heartbeatIntervalMs(default 30000)retryDelayMs(default 2000) +retryJitterMs(default 500)maxReconnects(default unlimited)
S1 options
S1Client accepts:
port(default 1400)positionPollIntervalMs(default 5000; AVTransport doesn't push position, so we poll while playing — set to 0 to disable)
Features
Shared (both generations)
- Group + player state with event callbacks (
GROUP_ADDED/UPDATED/REMOVED,PLAYER_ADDED/UPDATED/REMOVED,CONNECTED/DISCONNECTED) - Transport controls:
play,pause,stop,togglePlayPause,skipToNextTrack,skipToPreviousTrack playbackMetadataStatuswith track / artist / album / duration / cover art / current container- Volume + mute state
S2 only
- Cloud queue + stream loading via
playbackSession - Group membership management (
createGroup,modifyGroupMembers,setGroupMembers) - Per-player volume + ducking
- Audio clip playback
- Home theater helper
S2-only operations on S1Client throw at the call site so consumers can fall back to direct SOAP if needed.
Testing the S1 backend
There is no S1 hardware in the loop here, so scripts/s1-probe.mjs drives S1Client against a
fake speaker (scripts/fake-s1-speaker.mjs) that reproduces the wire format: device description,
SOAP control, and GENA NOTIFYs carrying the double-escaped DIDL that real firmware sends.
npm run build && npm run probe:s1Notes
- S2 uses a self-signed TLS certificate on port 1443; the client disables certificate validation for this connection, matching the official behavior.
- S1 uses plain HTTP/SOAP on port 1400 with UPnP eventing, built on
@sonn-audio/node-upnpfor the SOAP envelopes, DIDL parsing and GENA subscriptions. - Only one player connection per client instance (matches the per-player Sonos requirements). Create multiple clients for multiple players.
- For S1, topology changes (group reshuffles) arrive as ZoneGroupTopology events, with a 30 s poll behind them in case a NOTIFY is missed.
