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@spatulox/discord-module

v0.9.3

Published

Automatic Module Manager for Discordjs

Downloads

1,290

Readme

Discord Module System

An ultra-simple and fully type-safe TypeScript module system for Discord.js

🚀 What’s it for ?

Turn your Discord bot into independent modules that can be enabled or disabled at will.

✨ Fonctionalities

🔗 Auto-binding : module.events → automatic client.on()

🎯 Free name : handleMessage() or myPingHandler() → you choose !

⚡ Performance : Only declared event are bind

🔄 Hot reload : Enable/Disable problematic modules without restarting the bot !

✅ Automatic Interactions Binding (name <-> function/method) : No more mess between interactions detection, dispatch and function/method call

Discordjs : Always up to date and completely compatible

🎮 Usage (2 minutes)

  1. Module example
    export class PongModule extends Module {
        public name: string = "Pong Module";
        public description: string = "Reply with pong";
        public get events(): ModuleEventsMap {
            return {
                [Events.MessageCreate]: this.handleMessage,
                [Events.MessageUpdate]: [this.handleMessageUpdate1, this.handleMessageUpdate2],
            }
        }
    
        async handleMessage(message: Message) {
            if(message.content == "!ping") {
                message.reply("Pong !")
            }
        }
    
        async handleMessageUpdate1(message: Message) {
            message.reply("Update 1 !")
        }
    
        async handleMessageUpdate2(message: Message) {
            message.reply("Update 2 !")
        }

        static async pong_interaction(interaction: ChatInputCommandInteraction){
            interaction.reply("pong !)
        }
    
    }
  1. Bot
client.once(Events.ClientReady, () => {
    const manager = ModuleManager.createInstance(client); // ModuleManager is a singleton
    const interactionManager = InteractionManager.createInstance(client); // InteractionManager is a singleton
    manager.register(new PongModule(client)); // You can register a Module or a MultiModule (Menu for Module)
    manager.enableAll(); // By default, a Module is disable
    manager.sendUIToChannel("channelID") // Optionnal, only if you want to dynamically toggle modules

    // Register commands
    interactionManager.registerSlash("ping", PongModule.pong_interaction)
    
    // If you want to link a Method of a class
    // This will crash because you only pass the method of the class, not the full class instance, so "randomBoolean" is undefined
    interactionManager.registerButton("btn_randombool_accessor", new BtnModuleTest().testAccessor) // This test is here to try to acces a var in an instance of a class wich is undefined
    // With a method of a class (which require a this.method() of this.var, you need to do it this way :
    const classInstance = new BtnModuleTest() // Create the instance
    interactionManager.registerButton("btn_randombool_accessor", (interaction: ButtonInteraction) => { return classInstance.testAccessor(interaction) }) // Pass an unknow func which call the class method with the instance
    interactionManager.registerButton("btn_randombool_accessor", () => { return classInstance.testAccessorWithoutInteraction() })
});

| Functionnalities | Without Modules | With Module | |---------------------|------------------|---------------| | Hidden client.on | ❌ | ✅ | | Live module enabled | ❌ (Need restart) | ✅ (One click) | | Organised | ❌ | ✅ | | Automatic interaction binding | ❌ | ✅ |