npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@spearwolf/signalize

v0.31.1

Published

signals and effects for all

Downloads

917

Readme

signalize hero

npm (scoped) GitHub Workflow Status License

@spearwolf/signalize

Synchronous, fine-grained reactivity for JavaScript and TypeScript. Framework-agnostic. ESM-only. No magic, no scheduler, no virtual graph.

import {createSignal, createEffect} from '@spearwolf/signalize';

const count = createSignal(0);

createEffect(() => console.log('count =', count.get()));
// => "count = 0"

count.set(5);
// => "count = 5"

What makes it different

All modern signal systems give you synchronously consistent reads: call derived.get() after a set() and you get the recomputed value, glitch-free. That part is table stakes — Solid, Vue, Angular, Svelte 5, Preact Signals, MobX, and signalize all guarantee it.

What differs is effects — the observer callbacks you register to react to a change (write to the DOM, push to a socket, mutate an external system). Vue's watch/watchEffect, Angular's effect(), and Svelte 5's $effect defer these to a microtask or the next change-detection tick; MobX runs reactions at the end of the enclosing action. So while the value you'd read is already correct, the side effects that depend on it haven't fired yet — and you have no in-band hook to wait for them without yielding the call stack.

signalize runs every dependent effect inline, in deterministic priority order, on the same call stack as the write — no scheduler, no microtask, no batch boundary. After set() returns, every observer has already executed. This is the central design trade-off:

const total = createSignal(0);
createEffect(() => console.log('total =', total.get()));
// => "total = 0"

total.set(5);
// => "total = 5"   ← already logged before this line finished

That property is why this library exists. It makes reactive logic safe to embed inside a requestAnimationFrame callback, a physics tick, a worker message handler, or any other place where "settle before I move on" matters more than "batch for free". When you do want batching, you ask for it explicitly with batch().

🚀 Why

In complex interactive front-ends—such as 3D configurators, real-time dashboards, or gamified PWAs—managing state with traditional tools often leads to "render hell" or unpredictable side effects.

signalize was architected to solve these specific challenges by providing a precise and decoupled reactive core that works independently of any UI framework. It is designed for developers who need full control over when and how state changes propagate through their systems.

  • 🔌 Zero Framework Lock-in: Use it with React, Vue, Web Components, or Vanilla JS. It’s the "source of truth" that stays stable even if you migrate your UI layer.
  • 🎯 Precise Reactivity: No global re-renders. Only the specific observers (effects) that depend on a changed signal are executed.
  • 🛠 Production-Ready: Developed by a Software Artisan with 20+ years of experience to power mission-critical industrial applications.

Features

  • Four primitivessignal (state), effect (observer), memo (cached derive), link (signal-to-signal binding). Small surface, no DSL.
  • Inline propagationset() runs every dependent effect before it returns. No scheduler, no microtask, no virtual graph.
  • Priority-ordered effects — numeric priority (memos at 1000, regular effects at 0); runaway loops fail loud at maxDepth = 256.
  • Auto-tracked dependencies — subscribe on read, unsubscribe when no longer read; nested effects tear down before their parent re-runs.
  • Lifecycle bundlesSignalGroup ties signals, effects, and links to a host object and disposes them in one call; counters like getSignalsCount() make leaks assertable in tests.
  • Context modesbatch() to coalesce writes, beQuiet() for silent mutation, hibernate() to pause reactivity, value() / .value for untracked reads.
  • Optional class API — TC39 standard @signal / @memo decorators on a separate subpath; the core has no class dependency.
  • TypeScript-first — every primitive, option, and decorator is fully typed.

Runs anywhere modern JavaScript runs. Targets ES2023, requires Node >=24.13.

Install

@spearwolf/eventize 🏹 is a peer dependency — install it alongside, since pnpm and yarn do not add peers automatically:

# pick one
npm install  @spearwolf/signalize @spearwolf/eventize
pnpm add     @spearwolf/signalize @spearwolf/eventize
yarn add     @spearwolf/signalize @spearwolf/eventize

ESM-only: there is no CommonJS build. Two entry points — @spearwolf/signalize and @spearwolf/signalize/decorators.

API at a glance

// signals
createSignal, destroySignal, isSignal, muteSignal, unmuteSignal,
getSignalsCount, touch, value

// effects
createEffect, getEffectsCount, onCreateEffect, onDestroyEffect

// memos
createMemo

// links
link, unlink, getLinksCount

// context modes
batch, beQuiet, isQuiet, hibernate

// lifecycle / collections
SignalGroup, getSignalGroupsCount, SignalAutoMap

// host-object signals
findObjectSignalByName, findObjectSignals, findObjectSignalNames,
destroyObjectSignals

// classes — for `instanceof` checks and as types
Signal, Effect

// decorators (subpath: '@spearwolf/signalize/decorators')
signal, memo

Every option and type is in the API reference.

Examples

Game loop / animation frame

Inline propagation means the HUD update runs inside the frame that produced the new value — no risk of seeing a stale FPS counter one frame later.

import {createSignal, createMemo, createEffect} from '@spearwolf/signalize';

const fps   = createSignal(60);
const label = createMemo(() => `FPS: ${fps.get().toFixed(0)}`);

createEffect(() => hud.textContent = label());

function frame(now: number) {
  fps.set(measureFps(now));   // HUD updates synchronously, before next line
  requestAnimationFrame(frame);
}
requestAnimationFrame(frame);

Derived values + batched writes

createMemo caches a derived value and runs at high priority — every effect that reads the memo will see a fully-recomputed result. batch() makes a group of writes look like a single transaction to downstream effects.

import {createSignal, createMemo, createEffect, batch} from '@spearwolf/signalize';

const price = createSignal(100);
const qty   = createSignal(1);
const total = createMemo(() => price.get() * qty.get());

createEffect(() => console.log('total =', total()));
// => "total = 100"

batch(() => {
  price.set(120);
  qty.set(3);
});
// => "total = 360"   (one log, not two)

Component-style lifecycle with SignalGroup

Attach signals and effects to a host object; tear them down with a single call. Useful for Web Components, classes, or any object with a clear dispose point.

import {createSignal, createEffect, SignalGroup} from '@spearwolf/signalize';

class CartWidget extends HTMLElement {
  count = createSignal(0, {attach: this});

  connectedCallback() {
    createEffect(() => this.render(this.count.get()), {attach: this});
  }

  disconnectedCallback() {
    SignalGroup.delete(this);  // destroys count + the effect + their subscriptions
  }

  render(n: number) { this.textContent = `${n} items`; }
}

Framework-agnostic domain model

Reactivity lives in the model, not the view. The same store can drive a React adapter, a Vue component, a Web Component, or a plain DOM render — none of them have to know about each other.

import {createSignal, createMemo, createEffect} from '@spearwolf/signalize';

export function createCart() {
  const items = createSignal<Item[]>([]);
  const subtotal = createMemo(() =>
    items.get().reduce((sum, i) => sum + i.price * i.qty, 0),
  );
  return {
    add: (i: Item) => items.set([...items.get(), i]),
    items, subtotal,
  };
}

// Anywhere — React hook, Vue ref bridge, vanilla:
const cart = createCart();
createEffect(() => console.log('subtotal =', cart.subtotal()));

Typical use cases

signalize was built for — and is in production use across — 3D configurators, real-time dashboards, gamified PWAs, and game/render loops. More broadly, it fits any scenario where you want:

  • a stable reactive core that survives swapping out the UI layer,
  • predictable propagation that you can reason about line by line, or
  • lifecycle-aware bundles of reactive state attached to long-lived host objects (entities, components, panels, widgets).

It is not aimed at "magic full-stack reactivity" or implicit re-render trees. If your mental model is "I want my UI to re-render automatically and I'll never think about subscriptions" — a framework-bound solution will be less effort.

Class API

import {signal, memo} from '@spearwolf/signalize/decorators';

class Counter {
  @signal() accessor value = 0;
  @memo() doubled() { return this.value * 2; }
  inc() { this.value++; }
}

The decorator API uses TC39 standard decorators (no experimentalDecorators). Memos created via @memo are always lazy.

Good to know

Six things that differ from most other signal libraries. None of them raise an error — they just quietly do something else, so they are worth reading once.

  • set() takes a value, not an updater. count.set(v => v + 1) stores the function; write count.set(count.value + 1).
  • .get() tracks, .value does not. Reading .value inside an effect gives you an effect that never re-runs. That is also how you read deliberately without subscribing.
  • createSignal returns an object, createMemo returns a function. So it is count.get() but total().
  • Static deps switch off auto-tracking and autorun. createEffect(cb, [a, b]) does not run on creation, and signals read inside the callback are not subscribed — call eff.run() for an initial pass.
  • @memo() is always lazy, so dependent effects are not notified when its inputs change. Use createMemo(..., {attach: this}) for an eager class memo.
  • Cleanup is explicit. Effects and links outlive the scope that created them: pass {attach: obj} and dispose with SignalGroup.delete(obj). Groups attached to a host object do have a FinalizationRegistry backstop that clears them once the object is unreachable, but GC timing is unobservable — it is insurance against a leak, not a disposal schedule.

The full list lives in Recipes & quirks.

Documentation

| Document | Purpose | | ----------------------------------------- | ------------------------------------------- | | Quickstart | Install + 5-minute tour. | | Architecture | Concepts, internals, source map. | | API reference | Every export, every option. | | Recipes & quirks | Patterns, gotchas, lifecycle. | | Cheat sheet | One-page lookup. |

For changes between releases, see CHANGELOG.md.

AI coding agents

The package ships an agent skill at skills/using-signalize/ that teaches Claude Code (and compatible agents) the mental model, the behaviours that silently produce wrong reactive code, and the idiomatic patterns. See its README for install options.

Development

The package manager is pnpm ([email protected]); npm install is not supported here. Node >=24.13 is required to build.

git clone https://github.com/spearwolf/signalize.git
cd signalize
pnpm install

| Task | Runs | | --- | --- | | pnpm test | Vitest, with coverage gate | | pnpm test -- <file> | A single spec, e.g. pnpm test -- createSignal.spec.ts | | pnpm test -- -t "<name>" | Only tests whose name matches | | pnpm test:watch | Vitest in watch mode | | pnpm test:gc | Runs the GC suite that pnpm test skips | | pnpm check / pnpm fix | Biome lint + format — check only / auto-fix | | pnpm compile | tsclib/ (types + sourcemaps) | | pnpm bundle | rollup → dist/ | | pnpm clean | Remove build artifacts | | pnpm cbt | clean + compile + bundle + test | | pnpm world | clean + check + compile + bundle + test |

Which one to use: pnpm test while iterating, and pnpm world before pushing — it is the only task that also runs Biome, which is what CI checks (pnpm check && pnpm test). pnpm cbt skips the linter, so a green cbt can still fail CI.

Tests are *.spec.ts files sitting next to the implementation in src/; only src/ is edited by hand, lib/ and dist/ are generated. Details and code style are in CONTRIBUTING.md.

Contributing

Issues and pull requests are welcome. See CONTRIBUTING.md and CODE_OF_CONDUCT.md.

License

Apache-2.0. See LICENSE.