@speechmatics/browser-audio-input
v2.0.4
Published
Manage audio input devices and persmissions across browsers
Readme
@speechmatics/browser-audio-input
This package provides Javascript utilities for managing audio input devices and permissions in the browser.
It also provides utilities for capturing PCM data from these devices, if desired.
Installation
npm i @speechmatics/browser-audio-inputUsage
Querying input devices
import { getAudioDevicesStore } from "@speechmatics/browser-audio-input";
const audioDevices = getAudioDevicesStore();
audioDevices.addEventListener("changeDevices", (e) => {
if (audioDevices.permissionState === "granted") {
// This will print all available devices
console.log(audioDevices.devices)
}
});See the README for @speechmatics/browser-audio-input-react for a complete example.
We will add non-React examples soon. If you'd like to request a specific one, feel free to file an issue!
Capturing PCM audio
To capture PCM audio, you must supply an AudioContext. From there, this library deals with dispatching audio events which can be subscribed to:
import {
type InputAudioEvent,
PCMRecorder,
} from '@speechmatics/browser-audio-input';
const PCMRecorder = new PCMRecorder("/path/to/pcm-audio-worklet.min.js"); // <- (see note below about this)
PCMRecorder.addEventListener('recordingStarted', () => {
console.log("Recording started!");
});
// Later in your app...
const audioContext = new AudioContext();
pcmRecorder.startRecording({ audioContext });Specifying input device
You can also pass a device ID like so:
import { getAudioDevicesStore } from "@speechmatics/browser-audio-input";
const audioContext = new AudioContext();
// This picks the first device ID (assuming permission has been granted)
const audioDevices = getAudioDevicesStore();
const deviceId = audioDevices.permissionState === "granted" ? audioDevices.devices[0] : undefined;
pcmRecorder.startRecording({ audioContext, deviceId });Recording options
You can pass whatever 'MediaTrackSettings' you want through the recordingOptions property:
pcmRecorder.startRecording({
audioContext,
deviceId,
recordingOptions: {
noiseSuppression: false,
},
});By default we enable the following to optimize for speech:
{
noiseSuppression: true,
echoCancellation: true,
autoGainControl: true,
}Note that the last two may not be supported in Safari
Note about AudioWorklet script URL
When recording audio in the browser, there are generally three approaches:
- ❌
createScriptProcessor(): Can capture PCM data on the main thread, but is deprecated and suffers from poor performance easily. - ❌
MediaRecorder: Provides a simple API, but cannot capture PCM data (only MPEG/OGG) - ✅
AudioWorklet: Captures/processes PCM on dedicated thread.
This library leverages AudioWorklet to capture PCM audio (specifically 32-bit Float PCM, which is the underlying representation in the browser).
Since AudioWorklets run outside the main thread, their code must be run from an external source (i.e. a URL).
The code for this PCM audio processor is provided by this library at /dist/pcm-audio-worklet.min.js. However, how this script is loaded depends on your bundler setup.
Modern bundlers can emit the worklet as an asset and give you its URL — that's the approach we recommend. Each example below produces a URL string, which you then pass to new PCMRecorder(workletScriptURL).
Turbopack (e.g. Next.js 16+)
Turbopack can emit the worklet as an asset and resolve the import to its URL. Add a rule to your next.config.ts:
import type { NextConfig } from 'next';
const nextConfig: NextConfig = {
turbopack: {
rules: {
// Emit the worklet as an asset; the import below resolves to its URL.
'**/pcm-audio-worklet.min.js': {
type: 'asset',
},
},
},
};
export default nextConfig;Then import the worklet URL directly:
import workletScriptURL from '@speechmatics/browser-audio-input/pcm-audio-worklet.min.js';
const recorder = new PCMRecorder(workletScriptURL);This package ships a type declaration for the pcm-audio-worklet.min.js subpath, so the import is typed as a string with no extra setup.
Webpack (v5+)
Webpack 5 has built-in asset modules, so no plugins are required. Configure the worklet to be emitted as a resource:
module.exports = {
// ... rest of your Webpack config
module: {
rules: [
{
test: /pcm-audio-worklet\.min\.js$/,
type: 'asset/resource',
},
],
},
};The import then resolves to the emitted file's URL:
import workletScriptURL from '@speechmatics/browser-audio-input/pcm-audio-worklet.min.js';
const recorder = new PCMRecorder(workletScriptURL);If you're on Webpack 4, which predates asset modules, you can copy the worklet into your public/ folder with copy-webpack-plugin:
const CopyWebpackPlugin = require("copy-webpack-plugin");
module.exports = {
// ... rest of your Webpack config
plugins: [
new CopyWebpackPlugin({
patterns: [
{
from: require.resolve(
'@speechmatics/browser-audio-input/pcm-audio-worklet.min.js',
),
to: path.resolve(__dirname, 'public/js/[name][ext]'),
},
],
}),
],
};Then reference it by its public path, e.g. new PCMRecorder('/js/pcm-audio-worklet.min.js').
Vite
Vite supports referencing bundled code by URL with the ?url suffix:
import workletScriptURL from '@speechmatics/browser-audio-input/pcm-audio-worklet.min.js?url';
const recorder = new PCMRecorder(workletScriptURL);