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@speechmatics/web-pcm-player-react

v2.0.0

Published

React bindings for @speechmatics/web-pcm-player

Readme

Web PCM player (React)

React bindings for the @speechmatics/web-pcm-player package.

Installation

npm i @speechmatics/web-pcm-player-react

Usage

This library can be used to play PCM data from either an:

  • Int16Array for 16-bit unsigned integer PCM or
  • Float32Array. for 32-bit float PCM

These formats correspond to pcm_s16le and pcm_f32le respectively, as described in the FFMPEG guide to PCM formats here. If you'd like more PCM formats to be added, feel free to raise an issue.

Example base64 audio

Below is an example playing 16-bit integer PCM audio represented as base64. For the full data, see this example file for the full data and vanilla JS example.

import { usePCMAudioPlayer } from '@speechmatics/web-pcm-player-react';
import { useMemo } from 'react';

const base64Data = [
  // See this file for full test data:
  // packages/web-pcm-player/example/example.html
]

export default function Component() {
  const audioContext = useMemo(
    () => new AudioContext({ sampleRate: 16_000 }),
    [],
  );

  const { playAudio, volumePercentage, setVolumePercentage } =
    usePCMAudioPlayer(audioContext);

  async function playTestAudio() {
    await audioContext.resume();

    for (const audioChunk of base64Data) {
      const buffer = Uint8Array.from(atob(audioChunk), (c) => c.charCodeAt(0));
      const data = new Int16Array(buffer.buffer);
      playAudio(data);
    }
  }

  function handleVolumeChange(e) {
    setVolumePercentage(Number(e.target.value));
  }

  return (
    <div>
      <button type="button" onClick={playTestAudio}>
        Play
      </button>
      <br />
      <label>
        Volume
        <input
          type="range"
          value={volumePercentage}
          onChange={handleVolumeChange}
        />
      </label>
    </div>
  );
}

React context

The above example uses the hook usePCMAudioPlayer, which works for many use cases, but may be inconvenient if the audio player data needs to be shared across a large application. To solve this problem, we provide additional utilities for using React Context.

  1. Wrap your app/section of your app in the provided PCMPlayerProvider, initializing it with an audioContext.
import { PCMPlayerProvider } from '@speechmatics/web-pcm-player-react';

export function ({ children }) {
  const audioContext = useMemo(
    () =>
      // Note audioContext may be undefined if we are rendering on the server. The provider supports this
      typeof window !== "undefined" ? new AudioContext() : undefined,
    [],
  );

  <PCMPlayerProvider audioContext={audioContext}>
    {children}
  </PCMPlayerProvider>
}

Then in any child of Root:

import { usePCMAudioPlayerContext } from '@speechmatics/web-pcm-player-react';

const base64Data = [
  // See this file for full test data:
  // packages/web-pcm-player/example/example.html
]

export default function Component() {
  const { playAudio, volumePercentage, setVolumePercentage } =
    usePCMAudioPlayerContext();

  async function playTestAudio() {
    await audioContext.resume();

    for (const audioChunk of base64Data) {
      const buffer = Uint8Array.from(atob(audioChunk), (c) => c.charCodeAt(0));
      const data = new Int16Array(buffer.buffer);
      playAudio(data);
    }
  }

  function handleVolumeChange(e) {
    setVolumePercentage(Number(e.target.value));
  }

  // ...
 
}

Note: We intentionally leave the management of the audioContext up to you the developer. Applications differ in their audio needs, and it is recommended to re-use/share audio contexts as much as possible (see MDN documentation).