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@splatwalk/core

v0.3.6

Published

SplatWalk WASM core: binary, hand-authored types, canonical FAST NAV preset, and a framework-agnostic floor module.

Readme

@splatwalk/core

The SplatWalk WASM core as a single, versioned, binary-friendly package. It bundles:

  • wasm_splatwalk.js + wasm_splatwalk_bg.wasm — the wasm-bindgen glue and binary.
  • wasm_splatwalk.d.ts — hand-authored TypeScript declarations with the real settings and result shapes (the generated wasm-bindgen .d.ts types every argument and result as any).
  • floor subpath — a framework-agnostic FAST NAV floor module (buildFastFloorMesh, extractFloorFieldWithRecovery, trimStrayFloorCells, the dense-floor seed/region estimators, the recovery ladder, and the canonical FAST_NAV_PRESET). No Babylon or bundler dependency.

This package targets binary-only and non-Babylon integrators. The reference TypeScript bridge and Babylon UI live in the main SplatWalk repository.

Install

npm install @splatwalk/core

MIT-licensed and free forever, including for commercial and proprietary use. See LICENSING.md.

Use the binary directly

import init, {
  init_splatwalk,
  build_walkable_ground_field,
  build_room_floor_mesh,
  mesh_to_glb,
} from '@splatwalk/core';

await init();          // always init before calling named exports
init_splatwalk();

const field = build_walkable_ground_field(splatBytes, settings);
if (field.api_version !== 2) throw new Error('stale SplatWalk binary');

// One-call room floor (binary-side equivalent of the FAST NAV floor path):
const floor = build_room_floor_mesh(splatBytes, { ...settings, emit_glb: true });
const glb = floor.glb ?? mesh_to_glb(floor.mesh.vertices, floor.mesh.indices);

semver and capabilities on every result let you tolerate additive change instead of hard-failing on a version bump; api_version stays the hard gate.

Use the framework-agnostic floor module

import {
  FAST_NAV_PRESET,
  extractFloorFieldWithRecovery,
  resolveRecovery,
} from '@splatwalk/core/floor';

const result = await extractFloorFieldWithRecovery({
  bytes: splatBytes,
  // Inject the binary's field builder so the module stays engine-agnostic:
  buildField: async (b, s) => build_walkable_ground_field(b, s),
  baseSettings: { ...FAST_NAV_PRESET, rotation, flip_y, collision_seed },
  seed: collision_seed,
  recovery: resolveRecovery(),
  log: (m) => console.log(m),
});

See the Integration Guide for a task-oriented walkthrough, and docs/wasm-api.md in the main repository for the full settings reference, the coordinate + winding contract, and the progress line protocol.