npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@splinetool/postprocessing

v0.1.0

Published

A post processing library that provides the means to implement image filter effects for three.js.

Downloads

52

Readme

Post Processing

CI Version

A post processing library that provides the means to implement image filter effects for three.js.

Demo · Sandbox · Documentation · Wiki

Installation

This library requires the peer dependency three.

npm install three postprocessing

Usage

Post processing introduces the concept of passes and effects to extend the common rendering workflow with fullscreen image manipulation tools. The following WebGL attributes should be used for an optimal post processing workflow:

import { WebGLRenderer } from "three";

const renderer = new WebGLRenderer({
	powerPreference: "high-performance",
	antialias: false,
	stencil: false,
	depth: false
});

The EffectComposer manages and runs passes. It is common practice to use a RenderPass as the first pass to automatically clear the buffers and render a scene for further processing. Fullscreen image effects are rendered via the EffectPass. Please refer to the usage example of three.js for more information on how to setup the renderer, scene and camera.

import { BloomEffect, EffectComposer, EffectPass, RenderPass } from "postprocessing";

const composer = new EffectComposer(renderer);
composer.addPass(new RenderPass(scene, camera));
composer.addPass(new EffectPass(camera, new BloomEffect()));

requestAnimationFrame(function render() {

	requestAnimationFrame(render);
	composer.render();

});

Output Encoding

Simply set WebGLRenderer.outputEncoding to the desired target color space and postprocessing will follow suit. Built-in passes automatically encode colors when they render to screen and internal render operations are always performed in linear color space.

Performance

This library provides an EffectPass which automatically organizes and merges any given combination of effects. This minimizes the amount of render operations and makes it possible to combine many effects without the performance penalties of traditional pass chaining. Additionally, every effect can choose its own blend function.

All fullscreen render operations also use a single triangle that fills the screen. Compared to using a quad, this approach harmonizes with modern GPU rasterization patterns and eliminates unnecessary fragment calculations along the screen diagonal. This is especially beneficial for GPGPU passes and effects that use complex fragment shaders.

Performance Test

Included Effects

The total demo download size is about 60 MB.

Custom Effects

If you want to learn how to create custom effects or passes, please check the Wiki.

Contributing

Please refer to the contribution guidelines for details.

License

This library is licensed under the Zlib license.

The original code that this library is based on, was written by mrdoob and the three.js contributors and is licensed under the MIT license.