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@sprig-and-prose/sprig-scene-engine

v0.1.2

Published

Framework-agnostic runtime for compiled scene manifests

Downloads

386

Readme

@sprig-and-prose/sprig-scene-engine

Framework-agnostic runtime for compiled scene manifests. Loads a compiled scene manifest (from @sprig-and-prose/sprig-scenes) and provides common runtime logic: prop initialization with defaults, within reconciliation, and simple helpers to drive a renderer.

Usage

import { createSceneRuntime } from '@sprig-and-prose/sprig-scene-engine';
import type { SceneManifest } from '@sprig-and-prose/sprig-scenes/manifest';

const manifest: SceneManifest = { /* compiled scene JSON */ };
const runtime = createSceneRuntime(manifest, { strict: true });

runtime.getProp('SearchText');        // default ""
runtime.setProp('SearchText', 'foo');
runtime.subscribe((e) => { /* e: RuntimeEvent */ });
runtime.getLayout();                  // root layout node
runtime.getNodeModel(node);           // NodeModel for heading/section/select/input

v0 support

  • Default prop initialization: Each prop gets its manifest default or an inferred value (string → "", integer → 0, boolean → false, arrayOf → [], actor ref → null).
  • Within reconciliation: Props with within: { prop: "OtherProp" } are reconciled when the referenced options prop or their own value changes. For arrayOf, selected = selected ∩ options (primitives by strict equality, actor refs by identity key). For scalars, value must be contained in options or is set to null. Emits reconciledWithin when reconciliation changes a prop.
  • Node models: getNodeModel(node) returns a renderer-friendly union: heading, section, select, input, or unknown. Select/input expose a PropBinding with value and set(v).

Not supported yet

  • Derived props
  • Filters
  • Presentations
  • Loops