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@spup/game-client

v2.9.0

Published

The Shy's Power-Up Factory client, and a dev server that runs a mod in it

Readme

@spup/game-client

The Shy's Power-Up Factory web client.

npx @spup/game-client client

Commands

Both commands build the mod in the working directory; --mod <dir> points them somewhere else.

spup-dev client — builds your mod, serves the client next to it, and opens it with ?mod=.

  • --port <n> - default 8080.
  • --host <address> - default 127.0.0.1.
  • --out <dir> - where the built package goes; a temporary directory by default.

spup-dev server — runs a real game server with the base mods and yours pinned, for persistence, chunk claims and several players. Needs @spup/game-server. Join it from the client's "Connect to a URL" field.

  • --port <n> - default 27500.
  • --host <address> - default 0.0.0.0.
  • --work <dir> - lockfile, mod cache and world database; .spup-dev beside the mod by default. Delete it to start the world over.
  • --origin <url> - what a join token is minted for: the URL a player types, not the interface the server listens on. Default ws://localhost:<port>.
  • --auth-server <url> - default https://auth.spupgame.com.
  • --out <dir> - where the built package goes; a temporary directory by default.