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@srgssr/thumbnail-preview

v1.0.3

Published

ThumbnailPreview is a custom Video.js plugin that displays thumbnails extracted from a sprite sheet when users hover through the progress control bar. It supports responsive scaling via breakpoint-specific coefficients to dynamically adjusts based on play

Readme

Pillarbox Web: Thumbnail-Preview

ThumbnailPreview is a custom Video.js plugin that displays thumbnails extracted from a sprite sheet when users hover through the progress control bar. It supports responsive scaling via breakpoint-specific coefficients to dynamically adjusts based on player size.

Requirements

To use this plugin, you need the following installed on your system:

  • Node.js

Quick Start

To get started with this plugin, install it through the following command:

npm install --save video.js @srgssr/thumbnail-preview

Once the player is installed you can activate the plugin as follows:

import videojs from 'video.js';
import '@srgssr/thumbnail-preview';

const player = videojs('my-player', {
  plugins: {
    thumbnailPreview: {
      sprite: {
        rows: 1,
        columns: 10,
        thumbnailHeight: 100,
        thumbnailWidth: 100,
        interval: 10000,
        url: 'https://il.srgssr.ch/spritesheet/urn/rts/video/14683290/sprite-14683290.jpeg'
      }
    }
  }
});

To apply the default styling, add the following line to your CSS file:

@import "@srgssr/thumbnail-preview/dist/thumbnail-preview.min.css";

API Documentation

Methods

The following table outlines the key methods available in this plugin:

| Function | Description | |------------------------|----------------------------------------------------------------------------------------------------------------------| | updateSprite(sprite) | Updates the sprite sheet used for thumbnails. This is useful when switching sources or dynamically changing visuals. | | resetSprite() | Resets the current sprite configuration and deactivates the component. The thumbnail preview will be hidden. |

Options

When initializing the ThumbnailPreview plugin, you can pass an options object to configure its behavior:

| Option | Type | Default | Description | |--------------------------|--------------------------|--------------------------------------|-----------------------------------------------------------------------------------------------------------------| | sprite | ThumbnailSpriteOptions | See below | Configuration for the sprite sheet used to display thumbnails. | | breakpointsCoeficients | BreakpointCoefficients | See below | Scaling factors per Video.js breakpoint for responsive thumbnail sizing. | | displayThresholdHeight | number | 395 | Minimum player height (in pixels) required to display the thumbnail preview. Below this, the preview is hidden. | | resetPositionDelay | number | 300 | Delay in milliseconds before resetting the thumbnail’s position after canceling. |

ThumbnailSpriteOptions

| Property | Type | Default | Description | |-------------------|----------|---------|--------------------------------------------------------------------------| | url | string | '' | URL to the sprite image. | | rows | number | 1 | Number of rows in the sprite grid. | | columns | number | 1 | Number of columns in the sprite grid. | | thumbnailWidth | number | 0 | Width of a single thumbnail in pixels. | | thumbnailHeight | number | 0 | Height of a single thumbnail in pixels. | | interval | number | 10000 | Time (in milliseconds) between each thumbnail frame in the sprite sheet. |

BreakpointCoefficients

| Key | Type | Default | Description | |----------|----------|---------|-------------------------------------------| | huge | number | 1.7 | Scale factor for the huge breakpoint. | | xlarge | number | 1.7 | Scale factor for the xlarge breakpoint. | | large | number | 1.4 | Scale factor for the large breakpoint. | | medium | number | 1.3 | Scale factor for the medium breakpoint. | | small | number | 1.2 | Scale factor for the small breakpoint. | | xsmall | number | 1.0 | Scale factor for the xsmall breakpoint. | | tiny | number | 1.0 | Scale factor for the tiny breakpoint. |

Workflow

  • When the player emits the emptied event (typically when switching sources), the plugin automatically becomes inactive. You must manually reinitialize it (e.g. in a loadstart event handler) using updateSprite().
  • If the plugin is initialized without a sprite.url, the component starts in an inactive state and no thumbnail will be shown.
  • Calling updateSprite() with a null or undefined URL also results in an inactive component.
  • Calling resetSprite() will deactivate the component and hide the preview entirely.

Contributing

For detailed contribution guidelines, refer to our Contributing guide. Please adhere to the specified guidelines.

Setting up a development server

Start the development server:

npm run start

This will start the server on http://localhost:4200. Open this URL in your browser to view the demo page.

The video player (player) and the Pillarbox library (pillarbox) are exposed on the window object, making it easy to access and manipulate from the browser's developer console for debugging.

Available URL parameters

The demo page supports several URL parameters that modify the behavior of the video player:

  • debug: Set this to enable debugging mode.
  • ilHost: Specifies the host for the data provider.
  • language: Sets the language for the player interface.
  • urn: Specifies the URN of the video to load. Default is urn:rts:video:14683290.

You can combine parameters in the URL like so:

http://localhost:4200/?language=fr&urn=urn:rts:video:14318206

Licensing

This project is licensed under the MIT License. See the LICENSE file for more details.