@stdlib/array-little-endian-float32
v0.1.0
Published
Float32Array in little-endian byte order.
Readme
Float32ArrayLE
Typed array constructor which returns a typed array representing an array of single-precision floating-point numbers in little-endian byte order.
In contrast to the Float32Array typed array constructor which stores values according to the host platform byte order, the Float32ArrayLE constructor always accesses elements in little-endian byte order. Such enforcement can be particularly advantageous when working with memory buffers which do not necessarily follow host platform byte order, such as WebAssembly memory.
Installation
npm install @stdlib/array-little-endian-float32Usage
var Float32ArrayLE = require( '@stdlib/array-little-endian-float32' );Float32ArrayLE()
A typed array constructor which returns a typed array representing an array of single-precision floating-point numbers in little-endian byte order.
var arr = new Float32ArrayLE();
// returns <Float32ArrayLE>Float32ArrayLE( length )
Returns a typed array having a specified length.
var arr = new Float32ArrayLE( 5 );
// returns <Float32ArrayLE>Float32ArrayLE( typedarray )
Creates a typed array from another typed array.
var Float32Array = require( '@stdlib/array-float32' );
var arr1 = new Float32Array( [ 0.5, 0.5, 0.5 ] );
var arr2 = new Float32ArrayLE( arr1 );
// returns <Float32ArrayLE>
var v = arr2.get( 0 );
// returns 0.5Float32ArrayLE( obj )
Creates a typed array from an array-like object or iterable.
var arr = new Float32ArrayLE( [ 0.5, 0.5, 0.5 ] );
// returns <Float32ArrayLE>
var v = arr.get( 0 );
// returns 0.5Float32ArrayLE( buffer[, byteOffset[, length]] )
Returns a typed array view of an ArrayBuffer.
var ArrayBuffer = require( '@stdlib/array-buffer' );
var buf = new ArrayBuffer( 32 );
var arr = new Float32ArrayLE( buf, 0, 4 );
// returns <Float32ArrayLE>Properties
Float32ArrayLE.BYTES_PER_ELEMENT
Number of bytes per view element.
var nbytes = Float32ArrayLE.BYTES_PER_ELEMENT;
// returns 4Float32ArrayLE.name
Typed array constructor name.
var str = Float32ArrayLE.name;
// returns 'Float32ArrayLE'Float32ArrayLE.prototype.buffer
Read-only property which returns the ArrayBuffer referenced by the typed array.
var arr = new Float32ArrayLE( 5 );
var buf = arr.buffer;
// returns <ArrayBuffer>Float32ArrayLE.prototype.byteLength
Read-only property which returns the length (in bytes) of the typed array.
var arr = new Float32ArrayLE( 5 );
var byteLength = arr.byteLength;
// returns 20Float32ArrayLE.prototype.byteOffset
Read-only property which returns the offset (in bytes) of the typed array from the start of its ArrayBuffer.
var arr = new Float32ArrayLE( 5 );
var byteOffset = arr.byteOffset;
// returns 0Float32ArrayLE.prototype.BYTES_PER_ELEMENT
Number of bytes per view element.
var arr = new Float32ArrayLE( 5 );
var nbytes = arr.BYTES_PER_ELEMENT;
// returns 4Float32ArrayLE.prototype.length
Read-only property which returns the number of view elements.
var arr = new Float32ArrayLE( 5 );
var len = arr.length;
// returns 5Methods
Float32ArrayLE.from( src[, map[, thisArg]] )
Creates a new typed array from an array-like object or an iterable.
var arr = Float32ArrayLE.from( [ 1.0, -1.0 ] );
// returns <Float32ArrayLE>
var v = arr.get( 0 );
// returns 1.0To invoke a function for each src value, provide a callback function.
function mapFcn( v ) {
return v * 2.0;
}
var arr = Float32ArrayLE.from( [ 1.0, -1.0 ], mapFcn );
// returns <Float32ArrayLE>
var v = arr.get( 0 );
// returns 2.0A callback function is provided two arguments:
- value: source value.
- index: source index.
To set the callback execution context, provide a thisArg.
function mapFcn( v ) {
this.count += 1;
return v * 2.0;
}
var ctx = {
'count': 0
};
var arr = Float32ArrayLE.from( [ 1.0, -1.0 ], mapFcn, ctx );
// returns <Float32ArrayLE>
var v = arr.get( 0 );
// returns 2.0
var n = ctx.count;
// returns 2Float32ArrayLE.of( element0[, element1[, ...elementN]] )
Creates a new typed array from a variable number of arguments.
var arr = Float32ArrayLE.of( 1.0, -1.0 );
// returns <Float32ArrayLE>
var v = arr.get( 0 );
// returns 1.0Float32ArrayLE.prototype.get( i )
Returns an array element located at a nonnegative integer position (index) i.
var arr = new Float32ArrayLE( 10 );
// Set the first element:
arr.set( 1.0, 0 );
// Get the first element:
var v = arr.get( 0 );
// returns 1.0If provided an out-of-bounds index, the method returns undefined.
var arr = new Float32ArrayLE( 10 );
var v = arr.get( 100 );
// returns undefinedFloat32ArrayLE.prototype.set( arr[, offset] )
Sets array elements.
var arr = new Float32ArrayLE( [ 1.0, 2.0, 3.0 ] );
// returns <Float32ArrayLE>
var v = arr.get( 0 );
// returns 1.0
v = arr.get( 1 );
// returns 2.0
// Set the first two array elements:
arr.set( [ 4.0, 5.0 ] );
v = arr.get( 0 );
// returns 4.0
v = arr.get( 1 );
// returns 5.0By default, the method starts writing values at the first array index. To specify an alternative index, provide an index offset.
var arr = new Float32ArrayLE( [ 1.0, 2.0, 3.0 ] );
// returns <Float32ArrayLE>
// Set the last two array elements:
arr.set( [ 4.0, 5.0 ], 1 );
var v = arr.get( 1 );
// returns 4.0
v = arr.get( 2 );
// returns 5.0A few notes:
- If
iis out-of-bounds, the method throws an error. - If a target array cannot accommodate all values (i.e., the length of source array plus
iexceeds the target array length), the method throws an error. - If provided a typed array which shares an
ArrayBufferwith the target array, the method will intelligently copy the source range to the destination range.
Float32ArrayLE.prototype.toString()
Serializes an array as a string.
var arr = new Float32ArrayLE( [ 1.0, 2.0, 3.0 ] );
var str = arr.toString();
// returns '1,2,3'Notes
While a
Float32ArrayLEstrives to maintain (but does not guarantee) consistency with typed arrays, significant deviations from ECMAScript-defined typed array behavior are as follows:- The constructor does not require the
newoperator. - Accessing array elements using bracket syntax (e.g.,
X[i]) is not supported. Instead, one must use the.get()method.
- The constructor does not require the
Examples
var Float32Array = require( '@stdlib/array-float32' );
var logEach = require( '@stdlib/console-log-each' );
var Float32ArrayLE = require( '@stdlib/array-little-endian-float32' );
// Create a typed array by specifying a length:
var out = new Float32ArrayLE( 3 );
logEach( '%s', out );
// Create a typed array from an array:
var arr = [ 1.0, -1.0, -3.14, 3.14, 0.5, 0.5 ];
out = new Float32ArrayLE( arr );
logEach( '%s', out );
// Create a typed array from an array buffer:
arr = new Float32Array( [ 1.0, -1.0, -3.14, 3.14, 0.5, 0.5 ] ); // host byte order
out = new Float32ArrayLE( arr.buffer );
logEach( '%s', out );
// Create a typed array from an array buffer view:
arr = new Float32Array( [ 1.0, -1.0, -3.14, 3.14, 0.5, 0.5 ] ); // host byte order
out = new Float32ArrayLE( arr.buffer, 8, 2 );
logEach( '%s', out );See Also
@stdlib/array-fixed-endian-float32: Float32Array having a specified byte order.@stdlib/array-float32: Float32Array.@stdlib/array-little-endian-float64: Float64Array in little-endian byte order.
Notice
This package is part of stdlib, a standard library for JavaScript and Node.js, with an emphasis on numerical and scientific computing. The library provides a collection of robust, high performance libraries for mathematics, statistics, streams, utilities, and more.
For more information on the project, filing bug reports and feature requests, and guidance on how to develop stdlib, see the main project repository.
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License
See LICENSE.
Copyright
Copyright © 2016-2026. The Stdlib Authors.
