@stdlib/stats-strided-distances-dsquared-euclidean
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Compute the squared Euclidean distance between two double-precision floating-point strided arrays.
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dsquaredEuclidean
Compute the squared Euclidean distance between two double-precision floating-point strided arrays.
The squared Euclidean distance is defined as
where x_i and y_i are the ith components of vectors X and Y, respectively.
Installation
npm install @stdlib/stats-strided-distances-dsquared-euclideanUsage
var dsquaredEuclidean = require( '@stdlib/stats-strided-distances-dsquared-euclidean' );dsquaredEuclidean( N, x, strideX, y, strideY )
Computes the squared Euclidean distance between two double-precision floating-point strided arrays.
var Float64Array = require( '@stdlib/array-float64' );
var x = new Float64Array( [ 1.0, 2.0, 2.0, -7.0, -2.0, 3.0, 4.0, 2.0 ] );
var y = new Float64Array( [ 2.0, 1.0, 2.0, 1.0, -2.0, 2.0, 3.0, 4.0 ] );
var z = dsquaredEuclidean( x.length, x, 1, y, 1 );
// returns 72.0The function has the following parameters:
- N: number of indexed elements.
- x: input
Float64Array. - strideX: stride length of
x. - y: input
Float64Array. - strideY: stride length of
y.
The N and stride parameters determine which elements in the strided arrays are accessed at runtime. For example, to calculate the squared Euclidean distance between every other element in x and the first N elements of y in reverse order,
var Float64Array = require( '@stdlib/array-float64' );
var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y = new Float64Array( [ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 ] );
var z = dsquaredEuclidean( 3, x, 2, y, -1 );
// returns 20.0Note that indexing is relative to the first index. To introduce an offset, use typed array views.
var Float64Array = require( '@stdlib/array-float64' );
// Initial arrays...
var x0 = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y0 = new Float64Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );
// Create offset views...
var x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var y1 = new Float64Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 ); // start at 4th element
var z = dsquaredEuclidean( 3, x1, 1, y1, 1 );
// returns 192.0dsquaredEuclidean.ndarray( N, x, strideX, offsetX, y, strideY, offsetY )
Computes the squared Euclidean distance between two double-precision floating-point strided arrays using alternative indexing semantics.
var Float64Array = require( '@stdlib/array-float64' );
var x = new Float64Array( [ 1.0, 2.0, 2.0, -7.0, -2.0, 3.0, 4.0, 2.0 ] );
var y = new Float64Array( [ 2.0, 1.0, 2.0, 1.0, -2.0, 2.0, 3.0, 4.0 ] );
var z = dsquaredEuclidean.ndarray( x.length, x, 1, 0, y, 1, 0 );
// returns 72.0The function has the following additional parameters:
- offsetX: starting index for
x. - offsetY: starting index for
y.
While typed array views mandate a view offset based on the underlying buffer, the offset parameters support indexing semantics based on starting indices. For example, to calculate the squared Euclidean distance between every other element in x starting from the second element with the last 3 elements in y in reverse order
var Float64Array = require( '@stdlib/array-float64' );
var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y = new Float64Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );
var z = dsquaredEuclidean.ndarray( 3, x, 2, 1, y, -1, y.length-1 );
// returns 165.0Notes
- If
N <= 0, both functions returnNaN.
Examples
var discreteUniform = require( '@stdlib/random-array-discrete-uniform' );
var dsquaredEuclidean = require( '@stdlib/stats-strided-distances-dsquared-euclidean' );
var opts = {
'dtype': 'float64'
};
var x = discreteUniform( 10, 0, 100, opts );
console.log( x );
var y = discreteUniform( x.length, 0, 10, opts );
console.log( y );
var out = dsquaredEuclidean.ndarray( x.length, x, 1, 0, y, -1, y.length-1 );
console.log( out );C APIs
Usage
#include "stdlib/stats/strided/distances/dsquared_euclidean.h"stdlib_strided_dsquared_euclidean( N, *X, strideX, *Y, strideY )
Computes the squared Euclidean distance between two double-precision floating-point strided arrays.
const double x[] = { 1.0, 2.0, 2.0, -7.0, -2.0, 3.0, 4.0, 2.0 };
const double y[] = { 2.0, 1.0, 2.0, 1.0, -2.0, 2.0, 3.0, 4.0 };
double v = stdlib_strided_dsquared_euclidean( 8, x, 1, y, 1 );
// returns 72.0The function accepts the following arguments:
- N:
[in] CBLAS_INTnumber of indexed elements. - X:
[in] double*first input array. - strideX:
[in] CBLAS_INTstride length ofX. - Y:
[in] double*second input array. - strideY:
[in] CBLAS_INTstride length ofY.
double stdlib_strided_dsquared_euclidean( const CBLAS_INT N, const double *X, const CBLAS_INT strideX, const double *Y, const CBLAS_INT strideY );stdlib_strided_dsquared_euclidean_ndarray( N, *X, strideX, offsetX, *Y, strideY, offsetY )
Computes the squared Euclidean distance between two double-precision floating-point strided arrays using alternative indexing semantics.
const double x[] = { 4.0, 2.0, -3.0, 5.0, -1.0 };
const double y[] = { 2.0, 6.0, -1.0, -4.0, 8.0 };
double v = stdlib_strided_dsquared_euclidean_ndarray( 5, x, -1, 4, y, -1, 4 );
// returns 186.0The function accepts the following arguments:
- N:
[in] CBLAS_INTnumber of indexed elements. - X:
[in] double*first input array. - strideX:
[in] CBLAS_INTstride length ofX. - offsetX:
[in] CBLAS_INTstarting index forX. - Y:
[in] double*second input array. - strideY:
[in] CBLAS_INTstride length ofY. - offsetY:
[in] CBLAS_INTstarting index forY.
double stdlib_strided_dsquared_euclidean_ndarray( const CBLAS_INT N, const double *X, const CBLAS_INT strideX, const CBLAS_INT offsetX, const double *Y, const CBLAS_INT strideY, const CBLAS_INT offsetY );Examples
#include "stdlib/stats/strided/distances/dsquared_euclidean.h"
#include <stdio.h>
int main( void ) {
// Create strided arrays:
const double x[] = { 1.0, -2.0, 3.0, -4.0, 5.0, -6.0, 7.0, -8.0 };
const double y[] = { 1.0, -2.0, 3.0, -4.0, 5.0, -6.0, 7.0, -8.0 };
// Specify the number of elements:
const int N = 8;
// Specify strides:
const int strideX = 1;
const int strideY = -1;
// Compute the squared Euclidean distance between `x` and `y`:
double d = stdlib_strided_dsquared_euclidean( N, x, strideX, y, strideY );
// Print the result:
printf( "Squared Euclidean distance: %lf\n", d );
// Compute the squared Euclidean distance between `x` and `y` with offsets:
d = stdlib_strided_dsquared_euclidean_ndarray( N, x, strideX, 0, y, strideY, N-1 );
// Print the result:
printf( "Squared Euclidean distance: %lf\n", d );
}Notice
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