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@storybynumbers_/remotion-glitch-effect

v1.1.0

Published

Digital glitch effect with RGB channel splitting for Remotion

Readme

@storybynumbers_/remotion-glitch-effect

Digital glitch effect with RGB channel splitting for Remotion.

Install

npm install @storybynumbers_/remotion-glitch-effect

Minimal use

import { DigitalGlitchRGB } from '@storybynumbers_/remotion-glitch-effect';

<DigitalGlitchRGB>
  <YourContent />
</DigitalGlitchRGB>

How it’s made (overview)

  • Schedules sparse “bursts” up front using Remotion’s deterministic random() and a seed.
  • During a burst, computes a quick intensity envelope and varies offsets per-frame (still deterministic).
  • Renders three layers (R/G/B) and uses SVG filters: feColorMatrix to isolate channels, feOffset for separation, optional feGaussianBlur for softness.
  • Composites layers with mixBlendMode: 'screen'.
  • Outside bursts, renders children directly (no filters applied).

Implementation: lib/DigitalGlitchRGB.tsx.

Props

  • splitAmount (number, default 4) RGB offset in pixels
  • blurAmount (number, default 0.8) Blur radius
  • jitterAmount (number, default 1.5) Global shake in pixels
  • burstSpacing (number, default 25) Avg frames between bursts
  • burstDuration ([number, number], default [2, 5]) Min/max burst length
  • seed (number, default 42) Deterministic randomization seed

Full docs and examples: https://github.com/storybynumbers/remotion-glitch-effect#readme