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@stroke-stabilizer/vue

v0.3.1

Published

Vue composables for stroke stabilization

Readme

@stroke-stabilizer/vue

npm version CI Coverage

日本語

This is part of the stroke-stabilizer monorepo

Vue composables for stroke stabilization in digital drawing applications.

Live Demo

Installation

npm install @stroke-stabilizer/vue @stroke-stabilizer/core

Usage

useStabilizedPointer

<script setup lang="ts">
import { useStabilizedPointer } from '@stroke-stabilizer/vue'

const { process, reset, pointer } = useStabilizedPointer({
  level: 50,
  onPoint: (point) => {
    draw(point.x, point.y)
  },
})

function handlePointerMove(e: PointerEvent) {
  // IMPORTANT: Use getCoalescedEvents() for smoother input
  const events = e.getCoalescedEvents?.() ?? [e]

  for (const ce of events) {
    process({
      x: ce.offsetX,
      y: ce.offsetY,
      pressure: ce.pressure,
      timestamp: ce.timeStamp,
    })
  }
}

function handlePointerUp() {
  // Get final smoothed points with post-processing
  const finalPoints = pointer.value.finish()
  drawFinalStroke(finalPoints)
}
</script>

<template>
  <canvas @pointermove="handlePointerMove" @pointerup="handlePointerUp" />
</template>

Important: Always use getCoalescedEvents() to capture all pointer events between frames. Without it, browsers throttle events and you'll get choppy strokes.

With rAF Batch Processing

For high-frequency input devices, use the underlying StabilizedPointer's batch processing:

<script setup lang="ts">
import { useStabilizedPointer } from '@stroke-stabilizer/vue'
import { onMounted, onUnmounted } from 'vue'

const { pointer } = useStabilizedPointer({ level: 50 })

onMounted(() => {
  pointer.value.enableBatching({
    onBatch: (points) => drawPoints(points),
  })
})

onUnmounted(() => {
  pointer.value.disableBatching()
})

function handlePointerMove(e: PointerEvent) {
  // IMPORTANT: Use getCoalescedEvents() for smoother input
  const events = e.getCoalescedEvents?.() ?? [e]

  for (const ce of events) {
    pointer.value.queue({
      x: ce.offsetX,
      y: ce.offsetY,
      pressure: ce.pressure,
      timestamp: ce.timeStamp,
    })
  }
}
</script>

<template>
  <canvas @pointermove="handlePointerMove" />
</template>

useStabilizationLevel

A composable for managing stabilization level with reactive state.

<script setup lang="ts">
import {
  useStabilizationLevel,
  useStabilizedPointer,
} from '@stroke-stabilizer/vue'

const { level, setLevel, isEnabled } = useStabilizationLevel({
  initialLevel: 50,
  onChange: (newLevel) => console.log('Level changed:', newLevel),
})

const { process, reset } = useStabilizedPointer({
  level: level.value,
})
</script>

<template>
  <div>
    <input
      type="range"
      :min="0"
      :max="100"
      :value="level"
      @input="setLevel(Number(($event.target as HTMLInputElement).value))"
    />
    <span>{{ level }}%</span>
    <span v-if="isEnabled">Stabilization enabled</span>
  </div>
</template>

API

useStabilizedPointer(options?)

Creates a stabilized pointer instance.

Options:

  • level - Stabilization level (0-100). Uses preset when specified
  • filters - Custom filter array. Used when level is not specified
  • onPoint - Callback when a point is processed

Returns:

  • process(point) - Process a single point
  • processAll(points) - Process multiple points
  • flushBuffer() - Flush internal buffer
  • finish() - Apply post-processing and return final points (auto-appends endpoint)
  • reset() - Reset the pointer state
  • addFilter(filter) - Add a filter dynamically
  • removeFilter(type) - Remove a filter by type
  • updateFilter(type, params) - Update filter parameters
  • pointer - Computed ref to the StabilizedPointer instance
  • filterCount - Computed ref to the number of active filters

useStabilizationLevel(options?)

Manages stabilization level state.

Options:

  • initialLevel - Initial level (default: 0)
  • min - Minimum level (default: 0)
  • max - Maximum level (default: 100)
  • onChange - Callback when level changes

Returns:

  • level - Computed ref to current level
  • setLevel(value) - Set the level
  • increase(amount?) - Increase level by amount (default: 10)
  • decrease(amount?) - Decrease level by amount (default: 10)
  • isEnabled - Computed ref indicating if stabilization is active (level > 0)

License

MIT