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@surfjs/svelte

v0.5.0

Published

Svelte utilities for the window.surf runtime — register local handlers, sync state, and surface Surf Live

Readme

@surfjs/svelte

Svelte utilities for the window.surf runtime — register local handlers, sync state, and surface Surf Live.

npm License: MIT


A thin Svelte wrapper around @surfjs/web. Provides functions for registering local command handlers, syncing real-time state via stores, and setting up WebSocket connections via Surf Live.

Works with both Svelte 4 and Svelte 5.

Install

npm install @surfjs/svelte

surfCommands — Register local handlers

The primary function. Register one or more command handlers that run locally in the browser — no server roundtrip.

<script>
  import { surfCommands } from '@surfjs/svelte'

  surfCommands({
    'canvas.addCircle': {
      mode: 'local',
      run: ({ x, y, radius }) => {
        addCircleToCanvas({ x, y, radius })
        return { ok: true }
      }
    },
    'canvas.clear': {
      mode: 'local',
      run: () => {
        clearCanvas()
        return { ok: true }
      }
    }
  })
</script>

<canvas id="main"></canvas>

Handlers are registered immediately and cleaned up when the component is destroyed.

Modes:

| Mode | Behavior | |------|----------| | 'local' | Runs only in browser. No server call. | | 'sync' | Runs in browser, then POSTs to server in background. |

SurfProvider — WebSocket / Surf Live

Set up a Surf WebSocket connection in your root layout:

<script>
  import { createSurfProvider, setSurfContext } from '@surfjs/svelte'
  import { onDestroy } from 'svelte'

  const surf = createSurfProvider({
    url: 'wss://myapp.com/surf/ws',
    endpoint: 'https://myapp.com',
    channels: ['main']
  })

  setSurfContext(surf)

  onDestroy(() => surf.destroy())
</script>

<slot />

| Option | Type | Description | |--------|------|-------------| | url | string | WebSocket URL to connect to | | auth | string? | Auth token to send on connect | | channels | string[]? | Channels to subscribe to on connect | | endpoint | string? | HTTP endpoint for manifest discovery |

surfState — Real-time state sync

Receive server-pushed state updates as a Svelte store:

<script>
  import { surfState } from '@surfjs/svelte'

  const order = surfState('order.updated', null)
</script>

{#if $order}
  <p>Status: {$order.status}</p>
{:else}
  <p>Waiting for order...</p>
{/if}

Returns a writable store that auto-updates from surf:state and surf:patch events.

surfExecute — Execute commands

Convenience wrapper around window.surf.execute():

<script>
  import { surfExecute } from '@surfjs/svelte'

  async function fetchItems() {
    const result = await surfExecute('items.list', { limit: 10 })
    console.log(result)
  }
</script>

Full example

<!-- +layout.svelte -->
<script>
  import { createSurfProvider, setSurfContext } from '@surfjs/svelte'
  import { onDestroy } from 'svelte'

  const surf = createSurfProvider({
    url: 'wss://myapp.com/surf/ws',
    endpoint: 'https://myapp.com'
  })
  setSurfContext(surf)
  onDestroy(() => surf.destroy())
</script>

<slot />

<!-- Canvas.svelte -->
<script>
  import { surfCommands, surfState, surfExecute } from '@surfjs/svelte'

  surfCommands({
    'canvas.addCircle': {
      mode: 'local',
      run: (params) => {
        addCircleToCanvas(params)
        return { ok: true }
      }
    }
  })

  const latestEvent = surfState('canvas.updated', null)
</script>

<canvas id="main"></canvas>

Relationship to @surfjs/web

@surfjs/svelte is a thin wrapper. Under the hood, surfCommands calls registerCommand from @surfjs/web and cleans up via onDestroy. If you're not using Svelte, use @surfjs/web directly.

Part of Surf

Website · Docs · GitHub