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@sysraccoon/motion-canvas-editor

v0.1.2

Published

[Motion Canvas](https://motioncanvas.io/) library that makes it easier to create complex code animations interactively.

Downloads

6

Readme

Motion Canvas Editor

Motion Canvas library that makes it easier to create complex code animations interactively.

[!WARNING]
This project is experimental and provided as is without warranty of any kind. It may be significantly changed at any time.

Installation

Run npm install --save @sysraccoon/motion-canvas-editor

Usage

Standalone

[!NOTE] More complete solution can be found here: motion-canvas-editor-demo

This library provide Editor component. It can be created like this:

// imports ...
import {Editor} from '@sysraccoon/motion-canvas-editor';

export default makeScene2D(function* (view) {
  const editor = createRef<Editor>();
  view.add(
    <Editor
      ref={editor}
      viewportProps={{
        maxWidth: 1440,
        maxHeight: 870,
      }}
      fontFamily={'Source Code Pro'}
      fontSize={30}
    />,
  );
});

Now you can create EditSnapshot object that represent editor state:

const pyHighlighter = new LezerHighlighter(pyParser);
const snapshot: EditSnapshot = {
  name: 'main.py',
  code: Code.createSignal('print("hello world")'),
  highlighter: pyHighlighter,
  selection: DEFAULT,
  scroll: 0,
};

And pass it as initial parameter:

<Editor
  ref={editor}
  editSnapshot={snapshot}
  // ...
/>

Or animate state change by using tweenEditSnapshot generator:

yield * editor().tweenEditSnapshot(snapshot, 0.5);

With NeoVim Plugin

This library provide built-in integration with motion-canvas-editor.nvim.

https://github.com/user-attachments/assets/f9d38663-1c7c-4547-a0cb-d237fc9da8f7

  • Create editor object like present in standalone section.
  • Create symbolic link to session file (or just copy it to project):
ln -s ~/projects/demo-project/mce-session.json ~/projects/my-animation/mce-session.json
# or
cp ~/projects/demo-project/mce-session.json ~/projects/my-animation/mce-session.json
  • Import session file in your scene:
import editorSession from '../../mce-session.json';
  • Import NeoVimSession interface and parseNeoVimSession function:
import {
  Editor,
  NeoVimSession,
  parseNeoVimSession,
} from '@sysraccoon/motion-canvas-editor';
  • Parse snapshots:
const snapshots = parseNeoVimSession(
  editorSession as NeoVimSession,
  (_name, _content) => Code.defaultHighlighter, // provide here your highlighter
);
  • Use snapshots like present in standalone section.