@tasermonkey/ic10-link
v1.3.0
Published
Links a folder of tested Stationeers IC10 scripts to the chips in your game, through the IC10Sync mod's chipdata folder
Readme
@tasermonkey/ic10-link
Links the IC10 scripts in your project to the chips in your Stationeers game, so you can edit, test and commit them in your editor and have them show up in game.
It works with the IC10Sync mod (a version that
puts each station's chips in their own folder), which writes every chip's code to
chipdata/<station>/<label> [<id>].ic10 and loads the file back into the chip when it changes.
stations/<station>.json in your project says which chip runs which of your scripts.
ic10-link watch sends each script you save to the chips that run it, once it passes lint and its
tests, and copies a chip you edit in game back to its script, so git shows the change.
$ npx ic10-link status
Station: Real Creative For Testing
chips: D:\OneDrive\Documents\My Games\Stationeers\chipdata\Real Creative For Testing
map: stations/Real Creative For Testing.json
Mapped:
[451] Lights -> ic10/EControl/Room Lights.ic10: same
Not mapped:
[450] Script1: 18 linesA chip relabelled in game leaves its old file behind; status asks which file is current and
deletes the others. See REFERENCE.md for the commands and the map's format.
