npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@tellandshow/game-assets

v0.0.1

Published

CC0-licensed starter assets for kids' games — sprites, sounds, music, theme palettes. Curated by the Tell and Show team to match the design profiles in @tellandshow/game-skills.

Downloads

9

Readme

@tellandshow/game-assets

A starter pack of CC0-licensed sprites, sounds, music, and theme palettes kids can drop into their games without thinking about licensing. Curated to pair with the design profiles in @tellandshow/game-skills.

Status

Seeded — 9 starter sprites (3 hero archetypes + 3 enemy archetypes + 3 pickups) authored as inline SVGs that work in any browser without a build step. Sounds, music, and themes are still empty; the manifest schema documents what they need to look like when they land.

The seed proves the wiring end-to-end: compose/import-sprite lets a kid pick from the library, the validator script catches manifest drift, and the schema covers cross-track design-profile matching via fitsProfiles.

Layout (planned)

@tellandshow/game-assets/
├── sprites/           PNG/SVG, 32×32 or 64×64, transparent background
│   ├── characters/      hero, enemy, NPC archetypes per design-profile
│   ├── pickups/         coin, key, heart, power-up, gem
│   ├── tiles/           grass, stone, wood, metal, ice — per biome
│   ├── projectiles/     arrow, fireball, spear, bullet
│   └── ui/              button, panel, cursor, icon
├── sounds/            WAV, < 1 second, mono
│   ├── hits/            thwack, slash, bonk, crunch
│   ├── pickups/         coin, key, heart, level-up
│   ├── deaths/          standard, dramatic, comedic
│   ├── steps/           grass, stone, wood, metal
│   └── ui/              click, hover, confirm, cancel
├── music/             MP3/OGG, looping, < 200KB
│   └── (organized by design-profile id: cozy-farming/, anime-action/, etc.)
├── themes/            JSON theme presets that go beyond design-profiles' palette
│   └── (organized by design-profile id)
└── manifest.json      index of everything available + tags

How kids use these

When the AI partner is wiring up add-sound or create-character, it checks @tellandshow/game-assets/manifest.json for matching content before inventing something. If a kid asked for "a goblin sprite" and the pack has sprites/characters/goblin-green.svg, the AI uses that:

<img src="node_modules/@tellandshow/game-assets/sprites/characters/goblin-green.svg" />

If nothing matches the kid's ask, the AI falls back to procedural drawing (canvas shapes — what the existing manga library does for achilles / icarus / orion).

Curation principles

  1. Style coverage: at minimum 1 sprite/sound per design profile per category. A cozy-farming kid should never have to use a cyberpunk pickup chime by accident.
  2. Public domain only: CC0 1.0. No attribution required, no commercial restrictions. Sources: Kenney.nl, OpenGameArt.org public domain section, and original Tell and Show creations.
  3. Kid-safe: no realistic violence, no copyrighted likenesses, no text-on-sprite that says anything (so the AI can compose freely).
  4. Web-friendly: small files, formats every browser handles. SVG preferred for scalability; PNG when the art demands raster.

Contributing

To add a new asset:

  1. Drop it under the right subfolder.
  2. Append to manifest.json with id, file path, tags, source/license, and (recommended) fitsProfiles.
  3. Run npm run validate (or node scripts/validate-manifest.js from the package root) — it checks file refs exist, ids are unique, licenses are CC0, and fitsProfiles references real design profiles.
  4. Open a PR. Cohort-ops reviews license + style fit before merging.

Updates

| Date | Change | Author | |------------|-----------------------------------------------------------------------|--------| | 2026-05-07 | Seeded 9 sprites (3 hero, 3 enemy, 3 pickup) + validator + entry schema. | jim | | 2026-05-07 | Initial stub. Package skeleton + import paths + manifest schema. | jim |