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@tellandshow/quests-core

v0.0.2

Published

Side quests + AI-transparency quests for the Tell and Show engagement layer. 18 creative-challenge side quests + 10 standalone AI-transparency teaching moments. Pure data catalog + a React quest panel that gates by profile level.

Downloads

74

Readme

@tellandshow/quests-core

28 quests + a React panel.

| type | count | what it is | | ------------- | ----- | ---------------------------------------------- | | side | 18 | Creative-challenge constraints ("3 colors only") | | transparency | 10 | Standalone AI-literacy teaching moments |

Doctrine

  • Side quests are optional — never gated on the kid's main path.
  • Transparency quests explicitly point at the seams of the AI: it hallucinates, runs differently with the same inputs, sometimes refuses to know things. Kids who learn the seams use AI better.
  • "I did it!" is trust-based — we don't validate. Cost of a false claim is just XP. Cost of forcing proof is friction.

Wiring

import { ProfileCore } from '@tellandshow/profile-core';
import { QuestPanel } from '@tellandshow/quests-core/client';

const profile = new ProfileCore({ storage: localStorage });

<QuestPanel profile={profile} track="game" />

QuestPanel filters by:

  • profile level (locked quests don't render)
  • track (track-scoped quests only show on their track)
  • type (toggle pill: All / Creative / How AI works)
  • hideCompleted (default true)

When the kid taps "I did it!", the panel calls completeQuest(profile, quest) which fires:

  • side-quest-complete (Quest Crew + Side Quester badges trigger off this)
  • transparency-quest-complete (Behind the Curtain badge)

…with payload: { questId }, so the profile log can reconstruct which specific quests were completed.

License

MIT.