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@teluala/terrain

v0.1.0-beta.3

Published

Shared elevation sources and sampling for Teluala.

Downloads

110

Readme

@teluala/terrain

Elevation sources and shared height sampling for the Teluala WebGPU globe.

@teluala/terrain is an optional package for the core teluala package (a peer dependency). It turns raster DEM tiles into a ground surface. Pass the surface to globe.setGroundSurface(); layers such as @teluala/raster can sample the same heights.

Install

Install this package together with the core:

npm install teluala@beta @teluala/terrain@beta

Usage

import { GlobeEngine } from 'teluala';
import { createTerrainSurface, createWorkerXyzDemTileSource } from '@teluala/terrain';

const globe = await GlobeEngine.create(document.querySelector('canvas'));
const ground = createTerrainSurface({
  source: createWorkerXyzDemTileSource({
    url: 'https://dem.example.com/{z}/{x}/{y}.png',
    encoding: 'terrarium', // or 'terrainrgb'
  }),
  minZoom: 2,
  maxZoom: 10,
  attribution: ['Elevation © your DEM provider'],
});
globe.setGroundSurface(ground);

Encodings

  • 'terrarium': the Terrarium PNG format, as served by AWS Terrain Tiles (elevation-tiles-prod on the Registry of Open Data on AWS).
  • 'terrainrgb': the Terrain-RGB format used by Mapbox Terrain-RGB and MapTiler Terrain RGB.

Each dataset has its own terms of use and attribution requirements; follow those of your provider. For another format, implement HeightTileSource (getHeightTile() resolving to a HeightTile) and pass it as source.

License

MIT