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@tenoch_code/tlaloopi

v1.0.5

Published

Arobust game loop implementation with fixed timestep updates and variable rendering

Downloads

21

Readme

@tenoch_code/tlaloopi

A robust game loop implementation with fixed timestep updates and variable rendering for JavaScript games and animations.

Features

  • Fixed timestep updates with variable rendering
  • Configurable FPS limit
  • Prevents spiral of death with update limiting
  • Smooth FPS calculation
  • Clean API with method chaining

Installation

npm install @tenoch_code/tlaloopi

Usage

import Loop from '@tenoch_code/tlaloopi';

// Create a new game loop
const gameLoop = Loop({
  maxFPS: 60,      // Maximum frames per second (0 for uncapped)
  timestep: 1000/60 // Duration of each physics update in ms (16.67ms ≈ 60fps)
},
// Update function (runs at fixed timestep)
function update(deltaTime) {
  // Update game state here
  // deltaTime is in seconds
},

// Render function (runs as fast as possible or limited by maxFPS)
function render(interpolation) {
  // Render your game here
  // interpolation is a value between 0 and 1 for smooth rendering
});

// Optional frame start callback
function onFrameStart(timestamp, delta) {
  // Called at the start of each frame
},

// Optional frame end callback
function onFrameEnd(fps, updates) {
  // Called at the end of each frame
  // fps: current frames per second
  // updates: number of updates in this frame
});

// Start the game loop
gameLoop.start();

// To stop the loop
gameLoop.stop();

// To clean up resources
gameLoop.destroy();

API

Loop(config, update, render, [onFrameStart], [onFrameEnd])

Creates a new game loop instance.

  • config (Object): Configuration options

    • maxFPS (Number): Maximum frames per second (default: 60, 0 for uncapped)
    • timestep (Number): Duration of each physics update in ms (default: 16.67 ≈ 60fps)
    • limit (Number): Maximum number of updates per frame (default: 300)
    • fps (Number): Initial FPS value (default: 60)
  • update(deltaTime) (Function): Called for each fixed timestep update

    • deltaTime (Number): Time since last update in seconds
  • render(interpolation) (Function): Called for each frame render

    • interpolation (Number): Interpolation factor between updates (0 to 1)
  • onFrameStart(timestamp, delta) (Function, optional): Called at the start of each frame

    • timestamp (Number): Current timestamp in ms
    • delta (Number): Time since last frame in ms
  • onFrameEnd(fps, updates) (Function, optional): Called at the end of each frame

    • fps (Number): Current frames per second
    • updates (Number): Number of updates in this frame

Instance Methods

  • start(): Starts the game loop
  • stop(): Stops the game loop
  • reset(): Resets the game loop state
  • destroy(): Cleans up resources
  • panic(): Handles panic condition (too many updates)
  • begin(timestamp, delta): Called at the start of each frame
  • end(fps, updates): Called at the end of each frame

License

ISC